Auflistung nach Autor:in "Vogelsang, Jonas"
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- KonferenzbeitragA Design Space for User Interface Elements using Finger Orientation Input(Mensch und Computer 2021 - Tagungsband, 2021) Vogelsang, Jonas; Kiss, Francisco; Mayer, SvenDespite touchscreens being used by billions of people every day, today’s touch-based interactions are limited in their expressiveness as they mostly reduce the rich information of the finger down to a single 2D point. Researchers have proposed using finger orientation as input to overcome these limitations, adding two extra dimensions – the finger’s pitch and yaw angles. While finger orientation has been studied in-depth over the last decade, we describe an updated design space. Therefore, we present expert interviews combined with a literature review to describe the wide range of finger orientation input opportunities. First, we present a comprehensive set of finger orientation input enhanced user interface elements supported by expert interviews. Second, we extract design implications as a result of the additional input parameters. Finally, we introduce a design space for finger orientation input.
- KonferenzbeitragDon't Catch It! - An Interactive Virtual-Reality Environment to Learn About COVID-19 Measures Using Gamification Elements.(Mensch und Computer 2021 - Tagungsband, 2021) Krauter, Christian; Vogelsang, Jonas; Calepso, Aimée Sousa; Angerbauer, Katrin; Sedlmair, MichaelThe world is still under the influence of the COVID-19 pandemic. Even though vaccines are deployed as rapidly as possible, it is still necessary to use other measures to reduce the spread of the virus. Measures such as social distancing or wearing a mask receive a lot of criticism. Therefore, we want to demonstrate a serious game to help the players understand these measures better and show them why they are still necessary. The player of the game has to avoid other agents to keep their risk of a COVID-19 infection low. The game uses Virtual Reality through a Head-Mounted-Display to deliver an immersive and enjoyable experience. Gamification elements are used to engage the user with the game while they explore various environments. We also implemented visualizations that help the user with social distancing.