Auflistung nach Autor:in "Waldow, Kristoffer"
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- WorkshopbeitragAnti-aliasing Techniques in Virtual Reality: A User Study with Perceptual Pairwise Comparison Ranking Scheme(GI VR / AR Workshop, 2024) Waldow, Kristoffer; Scholz, Jonas; Misiak, Martin; Fuhrmann, Arnulph; Roth, Daniel; Latoschik, Marc ErichAnti-aliasing is essential for Virtual Reality (VR) applications, as the pixels of current VR displays subtend a large field of view. This makes various undersampling artifacts particularly noticeable. Un- derstanding state-of-the-art anti-aliasing techniques and their trade- offs is therefore crucial for optimizing VR experiences and develop- ing high-quality VR applications. This paper investigates multiple anti-aliasing techniques through a user study with pairwise compar- isons to determine the best method for image quality in VR, con- sidering both static and moving objects in four different plausible environments. Results indicate that the ranking of methods does not differ significantly between moving and static scenes. While naive Supersampling Anti-Aliasing provides the best image qual- ity from the tested methods and Fast Approximate Anti-Aliasing the worst, Temporal Anti-Aliasing and Multisample Anti-Aliasing achieved similar results in terms of image quality.
- WorkshopbeitragUsing MQTT for Platform Independent Remote Mixed Reality Collaboration(Mensch und Computer 2019 - Workshopband, 2019) Waldow, Kristoffer; Fuhrmann, ArnulphIn this paper, we present a Mixed Reality telepresence system that allows the connection of multiple AR or VR devices to create a shared virtual environment by using the simple MQTT networking protocol. It follows a subscribe-publish pattern for reliable and easy platform independent integration. Therefore, it is possible to realize different clients that handle communication and allow remote collaboration. To allow embodied natural human interaction, the system maps the human interaction channels, gestures, gaze and speech, to an abstract stylized avatar by using an upper body inverse kinematic approach. This setup allows spatially separated persons to interact with each other via an avatar-mediated communication.