Tagungsband MuC 2023
Der Tagungsband der MuC 2023 ist in der DL der ACM veröffentlicht worden - unter https://dl.acm.org/doi/proceedings/10.1145/3603555
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- KonferenzbeitragA Virtual Reality Simulator for Timber Fabrication Tasks Using Industrial Robotic Arms.(Mensch und Computer 2023 - Tagungsband, 2023) Bossecker, Eric; Sousa Calepso, Aimée; Kaiser, Benjamin; Verl, Alexander; Sedlmair, MichaelVirtual Reality (VR) simulators are well known applications for immersive spaces. When it comes to Human-Robot Collaboration(HRC), training and safety are important aspects that can be supported by simulators. In this demo, we propose a workflow between ROS and a VR application that allows the use of real robot programming plans to control the robot's digital twin. We also provide the results of a short evaluation that was done with 6 experts, where they provided insights for future improvement and use cases. Our demo is the first step towards a full integrated system where path planning and fabrication steps can be tested with users without any of the risk and cost that are involved when using real industrial robots.
- KonferenzbeitragVRoom – Development of a Virtual Reality learning environment for the utilization of color in an architectural context(Mensch und Computer 2023 - Tagungsband, 2023) Reckter, Holger; Lüttich, ThomasUsage of Virtual Reality (VR) applications in an education setting has specific needs. The high number of parallel users create atypical time and space requirements. Interaction with the system needs to be intuitive, easy to learn and quick to understand. While intuition is approachable in simple applications, with an increasing system complexity this principle is becoming harder to implement. In the development of VRoom we used a User Centered Design approach. Regarding the process we used informal tests and implemented different methods of user interaction in VR. We examined different placements and alignments of the User Interface (UI) elements. Depending on the qualitative user feedback the functionality of the VR application was adapted and resulted in a combination of different UI elements with the goal to learn the utilization of color in different interior environments.