Auflistung i-com Band 23 (2024) Heft 1 nach Schlagwort "design"
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- ZeitschriftenartikelMiles apart but close at heart? Exploration of UX checklist for relatedness technologies based on focus groups(i-com: Vol. 23, No. 1, 2024) Schuster, Klara; Krupp, Angelina; Diefenbach, SarahWith more people living physically separated from beloved ones, technologies which support relatedness over distance can play an important role for wellbeing. For this purpose, these so-called relatedness technologies use different strategies such as awareness of the other’s activities, simulating physical proximity, or joint action. It appears that only few research concepts turn into commercial concepts or are actually adopted in everyday life. Also, published concepts often show a lack of theoretical foundations and systematic exploration of relevant factors for acceptance and user experience. The present research aims to provide a better theoretical basis for the research and development of relatedness technologies by combining theory from psychology and HCI with empirical insights from four focus groups (n = 21). As a result, we present a UX factors-checklist consisting of motivators, hygiene factors, and meta topics that can be used when designing and evaluating relatedness technologies in order to ensure actual use and a positive user experience and highlight next research steps.
- ZeitschriftenartikelWhat Research through Art can bring to CSCW: exploring ambiguous futures of work(i-com: Vol. 23, No. 1, 2024) Dunn, Kellie; Shklovski, Irina; Bjørn, PernilleAs work is shifting and changing, we, CSCW researchers, must consider our role in creating work futures, and what experiences we want to produce through technology design. What qualities are important to consider about the human experience when designing work technologies for the future? Exploring the potentials of artistic practices for epistemological inquiry, we demonstrate Research through Art as a novel futuring approach for CSCW research, leveraging the power of artistic practice for exploring questions of human experience. We engaged with young artists who created art pieces that manifested their hopes, intuitions, and anxieties on the future of work. Our analytical inquiry of these artistic practices allowed us to explore what different futures might be imaginable and what might these futures feel like. We find that futuring entails engaging with ambiguities, which can be a productive resource for design. We identified the ambiguities of time, purpose, body, identity, and agency as foundational for the imaginaries produced by the artists. By intersecting the ambiguities, we can begin to systematically frame novel design questions for CSCW technologies of the future by conceptualizing these ambiguities as multifinalities – single points from which many possibilities emerge.