Auflistung nach Schlagwort "Authoring Tool"
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- KonferenzbeitragConceptualizing and Designing a Virtual Reality Authoring Tool for Human-Robot Interaction Studies - Learnings and Guidance from Expert Interviews(Proceedings of Mensch und Computer 2024, 2024) Helgert, André; Straßmann, Carolin; Eimler, Sabrina CorneliaConducting Virtual Reality (VR) studies in Human-Robot Interaction (HRI) offers substantial benefits. Researchers use VR as a versatile research instrument, providing a controlled and reproducible study environment while enabling less invasive, continuous, and more valid data generation through measurement methods like motion capture and eye-tracking. Despite its potential, technical complexities and resource-intensive VR application development pose barriers to researchers, which may prevent them from using the advantages of VR for their own research. Our vision is to address this challenge by creating an intuitive VR authoring tool that facilitates the creation and execution of HRI study designs, considering that different disciplines may have varying requirements for studies. To enable broad usability of such a tool, we conducted expert interviews with seven HRI researchers, gathering insights into perceptions, opportunities, and risks associated with VR, and subsequently derived a catalog of requirements for the authoring tool. We evaluated the mockups resulting from these interviews at an international robotics conference with 22 experts, aiming to collaboratively develop a suitable authoring tool within the HRI community.
- KonferenzbeitragVirtual Reality-based Digital Reusable Learning Objects in Healthcare Training (ViRDiPA): 360°-Video Trainings(DELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V., 2020) Meyer, Leonard; Pfeiffer, ThiesTraining and education in Virtual Reality has become a widely discussed field in research and teaching. One decisive aspect is the efficient creation of content. Especially creating detailed virtual 3D environments and integrating specific training procedures is usually time consuming and/or expensive. Furthermore, these scenarios often cannot be created by the trainers themselves. The goal of the project is therefore to enable instructors and teachers to quickly create their own trainings using pre-created content (Digital Reusable Learning Objects) and 360°-images for easy virtual environment creation. Based on a developed and evaluated concept, an authoring tool is to be created to enable this generation of educational content in the field of healthcare. Important parts of the development are enabling of multi-user interaction and integration into existing learning management systems.