Auflistung nach Schlagwort "Avatars"
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- Workshopbeitrag3rdWorkshop on User-Embodied Interaction in Virtual Reality (UIVR)(Mensch und Computer 2021 - Workshopband, 2021) Roth, Daniel; Podkosova, Iana; Nilsson, Niels Christian; Kulik, Alexander; Bruder, GerdThe representation of users to others and themselves is especially important for Virtual/Mixed/Augmented Reality (VR/MR/AR) applications. The development of technological solutions and the understanding of underlying cognitive effects challenges humancomputer interaction (HCI) and related disciplines. A number of interesting research questions, such as realism of appearance and behavior as well as their effects on perception and user behavior arise, that are yet to be explored. To support a discussion and the generation of a common agenda, we will organize the 3rd half-day workshop on User-Embodied Interaction in VR (UIVR) gathering researchers and practitioners emphasizing the discussion of different positions on applications and findings to collect guidelines for future developments.
- KonferenzbeitragInvestigating the Perceived Abilities of Popular Game Characters' Clothes(Proceedings of Mensch und Computer 2024, 2024) Behrens, Selina; Kocur, MartinThe visual appearance of avatars can influence users’ behavior and perception based on their stereotypical associations. Avatars’ clothing govern the visual appearance and is not only aesthetically important but also determines the anticipated abilities. Therefore, avatar designers need to know the abilities that are associated with the clothing. However, a systematic investigation of avatars’ clothes and the perceived abilities is missing. Consequently, we conducted an online survey with 61 participants to explore the functionality, physical and cognitive abilities, as well as comfort and aesthetics of 15 selected popular action video game characters’ clothes. We contribute with a heatmap illustrating the correlation between clothes and specific abilities. This heatmap serves as a tool for avatar designers during the creation process to anticipate the perceived abilities of their avatars’ clothes.
- KonferenzbeitragPerceived Authenticity, Empathy, and Pro-social Intentions evoked through Avatar-mediated Self-disclosures(Mensch und Computer 2019 - Tagungsband, 2019) Roth, Daniel; Bloch, Carola; Schmitt, Josephine; Frischlich, Lena; Latoschik, Marc Erich; Bente, GaryAvatars are our digital embodied alter egos. Virtual embodiment by avatars allows social interaction with others using the full spectrum of verbal and non-verbal behaviour. Still, one's avatar appearances is elective. Hence, avatars make it possible for users to discuss and exchange sensible or even problematic personal topics potentially hiding their real identity and hence preserving anonymity and privacy. While previous works identified similarities how participants perceive avatars compared to human stimuli, there is a question as to whether avatar-mediated self-disclosure is authentic and results in similar social responses. In the present study, we created a comparable stimulus set to investigate this issue and conducted an online study (N=172) for comparison. Our results indicate that avatars can be perceived as authentic and that empathy is attributed in similar level than to a human stimulus. In an exploratory model, we found that for in the overall results, authenticity fostered emotional empathy which in turn fostered pro-social intentions. We argue that avatars may serve as a valuable supporting medium for HCI applications related to mental well-being, self-disclosure, and support.