Auflistung nach Schlagwort "Collaborative Learning"
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- KonferenzbeitragShared listening experience for hyperaudio textbooks(21. Fachtagung Bildungstechnologien (DELFI), 2023) Seidel, Niels; Otto, Joachim; Langenbrink, Frank; Stirling, Veronika; Goldammer, Marcel; Dürhager, Robin; Hanze, AlexanderThe integration of multimedia elements into educational materials has the potential to improve students' engagement and understanding. In this paper, we present the development of an hyperaudio player that represents textbook information in auditory format, providing a joint playback experience for groups of users. Additionally, the Moodle-based hyperaudio player includes a voice chat feature, allowing for real-time discussions among users when the audio is paused. We aim to investigate the appropriateness of hyperaudio as a new online learning format.
- KonferenzbeitragTangible Interfaces Support Young Children’s Goal Interdependence(Mensch und Computer 2022 - Tagungsband, 2022) Li, Yanhong; Gao, Zhenhan; Egger, Sabrina; Mayer, Sven; Hussmann, HeinrichUnderstanding how to contribute to group work is challenging, especially for young children. To have a productive group process, we need to know the mechanism of positive interdependence, which is a fundamental element of successful collaboration. Unfortunately, although there are many suggestions for promoting positive interdependence with tangible technologies, there are few guidelines for structuring children’s interdependent collaboration. Therefore, we designed two tangible games, UnitRry and CollabMaze, using weak and strong goal interdependent designs. We conducted two user studies with 32 children. Our investigation revealed three main findings. First, weak and strong goal interdependent interfaces had high enjoyment and interdependence. Second, tangible interfaces help young children have more idea communication and need less time to solve the tasks. Finally, young children using tangible interfaces were more engaged in the tasks. In the long run, our results can improve the design of tangible interfaces for young children’s collaboration and help them have a better collaborative experience. Furthermore, our findings showed the value of tangible technologies compared with tablet applications in facilitating children’s collaboration.