Auflistung nach Schlagwort "Head mounted display"
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- KonferenzbeitragInvestigating Eye-Tracking in 3rd Party Off-the-Shelve Software(Proceedings of DELFI Workshops 2022, 2022) Igbudu, Mary; Tümler, JohannesEye-tracking and its uses to assess visual attention in head-mounted displays opens many possibilities for virtual reality experiences. Eye-tracking in virtual reality can reveal what is behind an individual’s subconscious reaction and behavior when interacting with environments Several Virtual Reality headsets have integrated eye-tracking capabilities. In order to use the eye-tracking feature, it usually is necessary to implement specific SDKs into the Virtual Reality software. The focus of this paper is to present an approach to use such systems to investigate eye-tracking data in third party off-the-shelve Virtual Reality software without integration of specific SDKs. Also investigated is the measurement and forecasting of user performance based on the eye-tracking data. A randomized controlled study was conducted with 20 participants. They used the Varjo VR-2 head-mounted display with integrated eye-tracking capabilities in a biomedical teaching application. The method proved to be successful. A link was found between visual attention and educational outcomes in biomedical training with a positive and strong correlation.
- ZeitschriftenartikelThe Role of Focus in Advanced Visual Interfaces(KI - Künstliche Intelligenz: Vol. 30, No. 0, 2016) Orlosky, Jason; Toyama, Takumi; Sonntag, Daniel; Kiyokawa, KiyoshiDeveloping more natural and intelligent interaction methods for head mounted displays (HMDs) has been an important goal in augmented reality for many years. Recently, small form factor eye tracking interfaces and wearable displays have become small enough to be used simultaneously and for extended periods of time. In this paper, we describe the combination of monocular HMDs and an eye tracking interface and show how they can be used to automatically reduce interaction requirements for displays with both single and multiple focal planes. We then present the results of preliminary and primary experiments which test the accuracy of eye tracking for a number of different displays such as Google Glass and Brother’s AiRScouter. Results show that our focal plane classification algorithm works with over 98 % accuracy for classifying the correct distance of virtual objects in our multi-focal plane display prototype and with over 90 % accuracy for classifying physical and virtual objects in commercial monocular displays. Additionally, we describe methodology for integrating our system into augmented reality applications and attentive interfaces.