Auflistung nach Schlagwort "Human-Computer-Interaction"
1 - 4 von 4
Treffer pro Seite
Sortieroptionen
- KonferenzbeitragAppropriating 3D Printers in Augmented Reality(Mensch und Computer 2019 - Tagungsband, 2019) Jasche, Florian; Ludwig, ThomasDigital fabrication technologies, such as 3D printers, are receiving more and more attention, not only from professionals but also from hobbyists. However, even though people have easier access to these devices, 3D printers remain a black box for many users. To support the appropriation of 3D printers, this demonstration presents a system which extends a physical printer to include virtual components using augmented reality (AR). With these components, we try to explain how the printer works and allow the user to operate the printer through an AR application. We extend existing software with a custom solution to create a unique user interface and user experience. Our user interface provides a new way of inspecting models in AR before they are printed.
- KonferenzbeitragAn AR User Interface for the Evaluation of Visuospatial Abilities(Mensch und Computer 2022 - Tagungsband, 2022) Imenkamp, Charlotte; Hanert, Annika; Schönfeld, Robby; Bartsch, Thorsten; Woelk, FelixEarly pathogen processes of Alzheimers dementia (AD) develop years before the time of diagnosis. The process starts in hippocampal regions, which play an important role in spatial cognitive abilities including spatial memory. The decrease of these abilities leads to deficits in orientation and navigation and has a high impact on everyday live. A simple, fast and exact evaluation of the spatial memory impairment could help to detect the disease at an early stage (e.g. during a regular screening) and could thus enable stopping or slowing down the process. This work aims at the development of such a screening tool by combining a version of the established Smith-Milner paradigm (SMP) [26, 27] for analysis of spatial-cognitive deficits with the technical possibilities of the augmented-reality (AR) technology. A new AR-application was developed and the user acceptance was evaluated with a first group of healthy subjects (N = 40). The user interface of the AR application was specifically tailored for easy use by older participants and non-technical physicians.
- WorkshopbeitragEuropean Accessibility Act - Practice-based approaches to meeting accessibility requirements(Mensch und Computer 2023 - Workshopband, 2023) Bittenbinder, Sven; Müller, Claudia; Tuncer, ZeynepThe European Accessibility Act (EAA) sets accessibility requirements for a wide range of products and services provided by public bodies and private companies, the implementation of which in Germany is defined by the Barrierefreiheitsstärkungsgesetz (BFSG). Despite numerous approaches to make information and communication technologies (ICT) accessible, non-accessible software solutions still exist due to a lack of technical knowledge, resources and motivation. The workshop aims to discuss practical approaches and perspectives using HCI methods to support all stakeholders involved in the development of accessible ICT solutions, including end-users, decision-makers, designers, developers, quality assurance and companies as a whole. The prioritisation of accessibility needs to be rethought in the short term in order to meet the requirements of the BFSG (and thus the EAA). In particular, the individual needs and social contexts of socio-technical systems must be taken into account. The aim of the workshop is to gather and discuss different perspectives, opinions and approaches in an interdisciplinary combination of researchers, practitioners and directly and indirectly affected groups of people.
- ZeitschriftenartikelMensch und Technik in der angewandten Forschung(HMD Praxis der Wirtschaftsinformatik: Vol. 57, No. 3, 2020) Müller, Nicholas H.; Schütz, Andreas E.; Fertig, TobiasEmpirische Erkenntnisse der Grundlagenforschung in den Alltag zu überführen, ist eine der elementaren Herausforderungen der angewandten Forschung. Insbesondere im Zusammenhang der Mensch-Technik-Interaktionsforschung werden Erkenntnisse der Ingenieurs‑, Kognitions- und Sozialwissenschaften interdisziplinär kombiniert und in nutzbringende Kontexte überführt. Der vorliegende Artikel betrachtet ausgewählte Themengebiete aus dem Forschungsgebiet Human-Computer-Interaction: Roboter und künstliche Intelligenz, Virtual und Augmented Reality sowie Datensicherheit im Hinblick auf IoT-Geräte. In den einzelnen Abschnitten wird ein Überblick über die Themengebiete gegeben und die aktuelle Forschung, sowie Herausforderungen für die Anwendung der Technologien betrachtet. Den verschiedenen Herausforderungen müssen Forscher dabei mit Interdisziplinarität und Praxisbezug begegnen. Transferring empirical findings from basic research into everyday life is one of the fundamental challenges of applied science. Especially in the research of human-technology interaction, findings from engineering, cognitive and social sciences are combined in an interdisciplinary way and transferred into useful contexts. This article gives an overview of selected topics from the domain of Human-Computer Interaction: Robots and Artificial Intelligence, Virtual and Augmented Reality as well as data security with regard to IoT devices. Latest research and challenges for the application of the technologies are considered in the corresponding sections. Researchers have to address the various challenges with interdisciplinarity and practical relevance.