Auflistung nach Schlagwort "Multimodal Interaction"
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- KonferenzbeitragAge- and Gender-Related Studies on Senses of Perception for Human-Vehicle-Interaction(Workshop Proceedings der Tagungen Mensch & Computer 2008, DeLFI 2008 und Cognitive Design 2008, 2008) Riener, AndreasExcess workload in vehicle control and inappropriateness of the common two interaction modalities vision (due to dazzling sunlight or chang- ing lighting conditions) and sound (affected by background noise or superpo- sition of voice from cell phone calls or conversations with passengers) requires to consider ways and means for new interaction capabilities in vehicles. We have investigated haptic force displays for transmitting feedback from vehic- ular services to the driving person with vibro-tactile elements, integrated into the car seat and backrest. A haptic display would be implicit perceivable, is passive in its attentiveness, and displays private messages (this means, that it is impossible for other persons to receive these informations). Empirical studies regarding reaction times for the different modalities vi- sion, sound, and touch, as well as age- and gender-dependent evaluations have been conducted, with the aim to identify general conditions for a all-purpose vehicle interaction system and to justify the usage of haptic feedback. Exper- imental data have been acquired in a simulated driving environment in order to guarantee safety for test persons, repeatability of the experiment itself, and similar conditions for each test run.
- WorkshopbeitragInteracting with Robots and Virtual Agents? Robotic Systems in Situated Action and Social Encounters(Mensch und Computer 2019 - Workshopband, 2019) Pitsch, KarolaResearch in informatics and the engineering sciences strives to endow technical systems – like (humanoid) robots, embodied conversational agents, voice interfaces etc. – with abilities that should allow the systems to “interact with people in a natural, interpersonal manner” (Breazeal et al. 2016: 1935). While the evaluation of such technologies has a strong tradition in the fields of psychology and cognitive sciences investigating the robot’s/agent’s usability and the users’ perception and attitudes using questionnaires and quantitative measures, it remains unclear as how these results are related to the concrete interactional conduct of the robot/agent, how users spontaneously attempt to deal with such technologies, which resources they mobilize to coordinate their actions with those of the robot/agent, and how the artefact and its agency are constructed. This workshop aims at addressing these open questions in that it suggests an interactional and praxeological approach based on the micro-analysis of video-taped recordings of encounters between humans and robots and a research methodology based on Ethnography and Conversation Analysis. It brings together researchers from the humanities and social sciences who investigate the ways in which robotic systems feature in situated action and social encounters ‘in the wild’.
- TextdokumentPraxisbericht zur Gestaltung auditiver Benutzungsoberflächen(Tagungsband UP03, 2003) Klante, PalleDer Bericht gibt einen Einblick in die praktischen Probleme, die bei der theoriegeleiteten Gestaltung von auditiven Benutzungsoberflächen auftreten. Auf Grundlage mehrerer Projekte zur Entwicklung von auditiven Benutzungsoberflächen ist eine verallgemeinerte Vorgehensweise entstanden, die in anderen Projekten als Handlungsrahmen eingesetzt werden kann. Wichtiges Prinzip bei der Vorgehensweise ist die strikte Trennung von Dialogstruktur, Entwicklung von Interaktionsobjekten und dem Sounddesign.
- KonferenzbeitragStretching Projection - Projection-based Visual Control and Support for Sports Exercises(Mensch und Computer 2022 - Tagungsband, 2022) Franke, Ingmar S.; Elze, Annika; McGinity, MatthewVarious fitness trackers make it possible to check vital signs, count steps or measure the duration of an exercise. However, a fitness tracker does not provide information about the correct execution of a sport exercise. This is the motivation for our contribution. We introduce the concept of an interactive training environment using the example of stretching exercises in the form of a computer-based visual feedback system, which is intended to increase the efficiency and safety of a training session. We answer the question: How can such a system be designed?