Auflistung nach Schlagwort "Pervasive Games"
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- Workshopbeitrag5th International Workshop "Gam-R – Gamification Reloaded"(Mensch und Computer 2022 - Workshopband, 2022) Mazarakis, Athanasios; Voit, ThomasThe “Gam-R – Gamification Reloaded” series hosts a regular international workshop on gamification and related topics. Gamification as a scientific concept for using game-like elements in a non-game context [3] is here to stay [7–10]. The results of the past four workshops were summarized to identify current and future gamification trends and form the basis for the new focus of the workshop. Among other areas, gamification can, from a scientific perspective, help to improve the motivation for education, engage with healthrelated aspects, support sustainable consumption, and improve customer loyalty.
- Workshopbeitrag6th International Workshop "Gam-R – Gamification Reloaded"(Mensch und Computer 2023 - Workshopband, 2023) Mazarakis, Athanasios; Voit, ThomasThe 6th "Gam-R - Gamification Reloaded" series is a regular international workshop on gamification and related topics such as serious games, game-based learning, or games with a purpose, to name a few. Researchers and practitioners are invited to present and discuss new research ideas during the workshop. Experts can then discuss the accepted papers during the workshop. This allows the community to provide feedback to the authors for future projects. Accepted papers will be published in the open-access GI Digital Library and are indexed by Google Scholar and others. We accept submissions on the following topics, although this is not an exhaustive list: * Artificial Intelligence (AI) and Machine Learning (ML) * Open Science and Citizen Science * Augmented (AR), Virtual (VR), and Mixed Reality (MR) * Internet of Things (IoT) * Analog and Hybrid Gamification * Gamification for Individuals with Disabilities * Ethical Aspects of Gamification * Sustainability This list represents emerging gamification application fields. Of course, other topics such as adaptive and personalized gamification, gamification definitions and theories, serious games and game-based learning, and many other topics are welcome. The website for the workshop, including a full Call for Papers, can be found at https://www.gamification-reloaded.com or https://www.gam-r.de/.
- Workshop7th International Workshop "Gam-R – Gamification Reloaded"(Mensch und Computer 2024 - Workshopband, 2024) Mazarakis, Athanasios; Sailer-Frank, Sabrina; Voit, ThomasThe 7th International Workshop, "Gam-R – Gamification Reloaded," explores gamification and its related concepts, aiming to identify current trends and future directions in the field. Through presentations and interactive sessions, participants will discuss new research, debate emerging concepts, and foster collaborations. In addition, the workshop seeks to foster networking opportunities among researchers and practitioners interested in gamification. It will feature presentations of selected papers followed by interactive sessions designed to facilitate dialogue and knowledge exchange. Accepted papers will be published in the GI Digital Library, ensuring wide dissemination of insights. The workshop’s goals include facilitating knowledge exchange, promoting interdisciplinary discussions, and advancing the application of gamification in various domains. The workshop website, including a full Call for Papers, can be found at https://www.gamification-reloaded.com/ or https://www.gam-r.de/.
- WorkshopbeitragGam-R – Gamification Reloaded(Mensch und Computer 2021 - Workshopband, 2021) Mazarakis, Athanasios; Jent, Sophie; Voit, ThomasAn interface for increasing users’ understanding of smart home systems using gamification.