Auflistung nach Schlagwort "Questionnaire"
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- WorkshopbeitragCultural Differences in the Perception of User Experience(Mensch und Computer 2017 - Tagungsband, 2017) Santoso, Harry; Schrepp, Martin; Hinderks, Andreas; Thomaschewski, JörgMany products are developed for an international audience. But product design is typically done by a small group of designers, which is often homogeneous concerning their cultural background. In addition, the adaption of products to different cultural contexts is an expensive exercise and is thus in most cases not even considered in the product planning. Currently not much is known on the influence of cultural aspects on the interaction design of products, since doing empirical research in this area is quite difficult. We investigate how Indonesian and German students judge common products concerning their user experience. We present some first results and possible explanations of the detected differences.
- KonferenzbeitragDevelopment and Validation of a German Version of the Player Experience Inventory (PXI)(Mensch und Computer 2022 - Tagungsband, 2022) Graf, Linda; Altmeyer, Maximilian; Emmerich, Katharina; Herrlich, Marc; Krekhov, Andrey; Spiel, KattaThe Player Experience Inventory (PXI), initially developed by Abeele et al. (2020), measures player experiences among English-speaking players. However, empirically validated translations of the PXI are sparse, limiting the use of the scale among non-English speaking players. In this paper, we address this issue by providing a translated version of the scale in German, the most widely spoken first language in the European Union. After translating the original items, we conducted a confirmatory factor analysis (N = 506) to validate the German version of the PXI. Our results confirmed a 10-factor model—which the original authors of the instrument suggested— and show that the German PXI has valid psychometric properties. While model fit, internal consistency and convergent validity were acceptable, there was room for improvement regarding discriminant validity. Based on our results, we advocate for the German PXI as a valid and reliable instrument for assessing player experiences in German-speaking samples.
- WorkshopbeitragErmittlung relevanter UX-Faktoren je Produktkategorie für den UEQ+(Mensch und Computer 2021 - Workshopband, 2021) Kollmorgen, Jessica; Meiners, Anna-Lena; Schrepp, Martin; Thomaschewski, JörgDie User Experience ist ein relevanter Aspekt für eine erfolgreiche Produktentwicklung. Ein geeignetes Instrument für die quantitative Messung der User Experience sind Fragebögen wie der UEQ+. Dieser erlaubt es, mithilfe der zur Verfügung gestellten Skalen produktindividuelle Fragebögen zu erstellen. Es ist jedoch wahrnehmbar, dass manche UX-Faktoren für konkrete Produktkategorien relevanter sind als für andere. Welche Faktoren in welchem konkreten Anwendungsfall wichtig sind, wird in dieser Arbeit gezeigt. Dafür wurden zwei Studien aus 2016 und 2017 ausgewertet. Durch eine Korrelationsanalyse sowie t-Tests konnte nachgewiesen werden, dass die Ergebnisse beider Studien robust genug sind, sodass sie zu einem Gesamtdatensatz zusammengefasst werden konnten. Aus diesem Datensatz konnte eine globale Relevanzgrenze ermittelt werden, bei deren Überschreitung ein Faktor als relevant für ein Produkt angesehen werden kann. Das Ergebnis zeigt, dass die vermuteten Wichtigkeitsunterschiede nachgewiesen werden konnten. Dies sollte in der Produktentwicklung berücksichtigt werden, u. a. um die Stärken und Schwächen des Produkts zu identifizieren.
- KonferenzbeitragUNeedS: Development of Scales to Measure the Satisfaction and Frustration of 13 Fundamental Needs(Mensch und Computer 2022 - Tagungsband, 2022) Wolf, Sara; Maas, Franzisca; Künzl, Pauline; Hohm, Anna; Hurtienne, JörnGood user experience can be described as the result of satisfying fundamental human needs through interaction with technology. Therefore, HCI researchers and practitioners strive to promote need satisfaction and avoid need frustration through their technology and interaction designs. However, HCI lacks appropriate measurement instruments to examine and evaluate experiences with technology in terms of their satisfaction (or frustration) of needs. Instead, researchers and practitioners frequently use measurement instruments developed in (consumer) psychology that are not tailored to the needs of HCI. Here we report on the development of the User Needs Scales (UNeedS), a set of scales designed to measure the satisfaction and frustration of 13 fundamental needs identified for HCI, and report on our first experiences applying it. Preliminary data indicate good item qualities and internal consistencies, but further research must substantiate these claims. All scales and the full UNeedS are available in the supplemental materials.