Auflistung nach Schlagwort "Research through Design"
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- WorkshopbeitragInvestigating Car Futures from Different Angles(Mensch und Computer 2019 - Workshopband, 2019) Stevens, Gunnar; Meurer, Johanna; Pakusch, Christina; Bossauer, PaulThe design of self-driving cars is one of the most exciting and ambitious challenges of our days and every day, new research work is published. In order to give an orientation, this article will present an overview of various methods used to study the human side of autonomous driving. Simplifying roughly, you can distinguish between design science-oriented methods (such as Research through Design, Wizard of Oz or driving simulator ) and behavioral science methods (such as survey, interview, and observation). We show how these methods are adopted in the context of autonomous driving research and dis-cuss their strengths and weaknesses. Due to the complexity of the topic, we will show that mixed method approaches will be suitable to explore the impact of autonomous driving on different levels: the individual, the social interaction and society.
- KonferenzbeitragWicked, Open, Collaborative: Why Research through Design Matters for HCI Research(i-com: Vol. 16, No. 2, 2017) Berger, Arne; Totzauer, Sören; Lefeuvre, Kevin; Storz, Michael; Kurze, Albrecht; Bischof, AndreasIn contrast to the first and second wave of Human Computer Interaction, the third wave grapples with wicked problems. However, re-solutions to wicked problems embodied in frame and change the understanding of the problem itself. Research through Design (RtD) is a constructive methodology to understand this interplay of problem framing through designing artifacts. RtD is also suited to resurface the theory within those artifacts through annotation. These annotations expose and emphasize qualities, values and assumptions held within artifacts by its creators. In addition to those modes for annotation, we will suggest two additional abstract frames through which RtD artifacts can be further annotated: Open Research Agenda and Interdisciplinarity. We will apply both frames to one research artifact, Loaded Dice to distill qualities from this artifact’s framing. Through this we will show how creating and deploying an artifact can change its environment which also includes its creators.