Auflistung nach Schlagwort "Tangible User Interface"
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- KonferenzbeitragI've Got the Data in My Pocket! - Exploring Interaction Techniques with Everyday Objects for Cross-Device Data Transfer(Proceedings of Mensch und Computer 2024, 2024) Emmert, Martina; Schönwerth, Nicole; Schmid, Andreas; Wolff, Christian; Wimmer, RaphaelPeople interact with a multitude of personal digital devices every day. However, transferring data between devices is still surprisingly cumbersome due to technical barriers, such as authentication or device pairing. Due to their clear affordances, physical devices offer a promising design space as mediators for natural interaction techniques. In a workshop and an elicitation study (n = 30), we investigated different interaction techniques for cross-device data transfer using everyday objects. Our results suggest that depending on the use case, extending always-available physical objects might be more beneficial than developing new artifacts. Designing effective interaction techniques requires consideration of an artifact’s physical characteristics, affordances, and situational surroundings. Participants preferred multi-functional objects which are always at hand, such as their smartphone. However, they opted for more impersonal objects in unfamiliar situations. Interaction techniques associated with objects also influenced users’ actions. We provide an overview of factors influencing intuitive interactions and we derived guidelines for user-centered development of interaction techniques with physical objects as mediators for data transfer.
- WorkshopbeitragImproving UX and Productivity through TUIs in Work Environments(Mensch und Computer 2016 - Tagungsband, 2016) Zagel, Christian; Herpich, Stefan; Eskofier, Björn; Bodendorf, FreimutThis paper presents research in progress and describes the prototype and evaluation of an RFID-based tangible user interface with the target of enhancing user experience and productivity while working with a complex product management system of a sporting goods manufacturer. While results do not show significant improvements of the user experience criteria, it is possible to achieve a significant decrease in time required to complete given tasks.
- KonferenzbeitragmemTUI - Tangible memories. Digital Support for Dementia.(Mensch und Computer 2024 - Workshopband, 2024) Leyendecker, Matthia; Breuninger, JurekMit der demografischen Entwicklung steigt nicht nur der Anteil älterer Menschen in der Gesellschaft, sondern auch derer mit körperlichen und/oder geistigen Beeinträchtigungen wie Demenzen, die auf Unterstützung, beispielsweise in Pflegeheimen, angewiesen sind. Dies stellt auch eine große Herausforderung für Betreuungskräfte, insbesondere in Hinblick auf die Kommunikation und soziale Interaktion mit den Betroffenen, dar. Musik- und Reminiszenztherapie haben sich in diesem Kontext als wirksame Ansätze erwiesen. Während in der Praxis bislang kaum digitale Medien zum Einsatz kommen, zeigt die Forschung bereits Ansätze auf, wie entsprechende Therapien durch deren Verwendung unterstützt werden können. Die vorliegende Arbeit legt dar, wie Tangible User Interfaces gestaltet und eingesetzt werden können, um die aktive Teilhabe und selbstbestimmte Nutzung durch Demenzerkrankte zu fördern.
- KonferenzbeitragEine Sandbox zur physisch-virtuellen Exploration von Ausgrabungsstätten(Mensch und Computer 2017 - Workshopband, 2017) Biefang, Kai; Kunkel, Johannes; Loepp, Benedikt; Ziegler, JürgenIn diesem Beitrag stellen wir die Archäologische Sandbox vor: Ein Tangible User Interface (TUI) mit dem archäologische Ausgrabungsstätten und dort gefundene Artefakte exploriert werden können. Das System zielt auf den Einsatz in Museen ab, die ihren Besuchern den Zusammenhang von ausgestellten Exponaten und der Ausgrabungsstätte näherbringen möchten, an der diese gefunden wurden. Den Kern des TUIs bildet eine mit Sand gefüllte Box, auf dessen Oberfläche eine geografische Karte projiziert wird. Durch das Graben im Sand an der richtigen Stelle werden Informationen zu an diesem Ort gefundenen Ausstellungsstücken abgerufen. Eine durchgeführte qualitative Interviewstudie bestätigt die intuitive Bedienbarkeit und die intrinsisch motivierenden Interaktionsmöglichkeiten des Systems.
- KonferenzbeitragTangible Interfaces Support Young Children’s Goal Interdependence(Mensch und Computer 2022 - Tagungsband, 2022) Li, Yanhong; Gao, Zhenhan; Egger, Sabrina; Mayer, Sven; Hussmann, HeinrichUnderstanding how to contribute to group work is challenging, especially for young children. To have a productive group process, we need to know the mechanism of positive interdependence, which is a fundamental element of successful collaboration. Unfortunately, although there are many suggestions for promoting positive interdependence with tangible technologies, there are few guidelines for structuring children’s interdependent collaboration. Therefore, we designed two tangible games, UnitRry and CollabMaze, using weak and strong goal interdependent designs. We conducted two user studies with 32 children. Our investigation revealed three main findings. First, weak and strong goal interdependent interfaces had high enjoyment and interdependence. Second, tangible interfaces help young children have more idea communication and need less time to solve the tasks. Finally, young children using tangible interfaces were more engaged in the tasks. In the long run, our results can improve the design of tangible interfaces for young children’s collaboration and help them have a better collaborative experience. Furthermore, our findings showed the value of tangible technologies compared with tablet applications in facilitating children’s collaboration.
- TextdokumentA Tangible Object for General Purposes in Mobile Augmented Reality Applications(INFORMATIK 2020, 2021) Rau, Linda; Horst, Robin; Liu, Yu; Dörner, Ralf; Spierling, UlrikeSmartphones and tablets are common technologies within today's private living environments. They are well-suited to serve as a platform for mobile Augmented Reality (AR). Tangible AR is a subclass of AR which includes tangible objects and can make interactions intuitive. With this, new options for human-computer interaction become available at home. Based on literature research and design rationale, we identify requirements that help to develop a tangible object which can intuitively be used as tangible user interface (TUI) for mobile AR applications. Users should be able to handle the tangible object comfortably. Additionally, it needs to be reliably trackable with today's tracking algorithms. The tangible object should also offer affordances to the users. We strive to develop a single, versatile object that is usable in different application scenarios at home. Our approach is to design a tangible object that combines different surfaces and shapes to offer various affordances and interaction possibilities. A physical instance of this object can be created with a 3D printer. We argue that this allows users to trigger actions intuitively in an AR environment or to manipulate virtual content.