Auflistung nach Schlagwort "Wearable Computing"
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- ZeitschriftenartikelDesign, Entwicklung und Evaluation von Benutzerschnittstellen für Wearable Computer (Design, Development and Evaluation of User Interfaces for Wearable Computers)(i-com: Vol. 6, No. 2, 2007) Witt, HendrikBenutzerschnittstellen für das Wearable Computing Paradigma unterscheiden sich signifikant von ihrem Pendant aus der Desktop Computing Welt. Dieser Artikel schlägt die Entwicklung eines systematischen Entwicklungsprozesses für die Erstellung von Benutzerschnittstellen für Wearable Computer und dessen Integrationsmöglichkeit in existierende und zukünftige Software-Entwicklungsmodelle vor. Zur Unterstützung der vorgeschlagenen Prozesse werden zwei spezielle Werkzeuge, das „WUI-Toolkit” und der „HotWire Primäraufgaben Simulator” verwendet, die speziell auf die Anforderungen des Wearable Computings im Bereich der Implementierungs- und anschließenden Evaluationsphase von Schnittstellen abgestimmt wurden.
- TextdokumentHead-Mounted Displays in German Companies A Virtual, Augmented and Mixed Reality Check(i-com: Vol. 15, No. 2, 2016) Esser, Ralf; Oppermann, LeifIn 2020, German companies will spend close to €850 million on Virtual and Mixed Reality hardware and solutions based on smart glasses. The lion’s share will be spent on innovative applications.This text provides some guidance in this rising market by categorizing the available smart glasses and head-mounted displays into five categories and the potential business application fields into a further eight categories. Finally, it presents a matrix of suitable devices per application field.
- editorialIntroduction to this Special Issue on Smart Glasses(i-com: Vol. 15, No. 2, 2016) Oppermann, Leif; Prinz, WolfgangThe idea of augmented or virtual reality in combination with head mounted display is being discussed already since at least 1968. However, for a long time, this topic was discussed mainly within the academic research area with only limited effect or uptake in the work place. Primary reason for this was the missing availability of robust and affordable hardware as well as the limited mobile graphics capabilities. This has changed recently with the availability of numerous affordable devices in combination with applications from the entertainment and gaming area.This Special Issue on Smart Glasses presents a mix of recent research papers and reports to provide an overview of ongoing research and developments in work place environments. In the remainder of this introductory paper we present an overview of the history of Smart Glasses and their applications over the last decades. We also clarify the term Augmented Reality in this historic context. Then we present a topology of current products as well as their intended application areas. Finally, we introduce the papers of this issue within this context.
- KonferenzbeitragThe Research Group Business Information Systems at the University of Rostock .(40 Years EMISA 2019, 2020) Fellmann, Michael; Lantow, Birger; Sandkuhl, KurtThe paper presents the general orientation, research topics and contribution to the EMISA special interest group of Rostock University’s research group on Business Information Systems, which is part of the Institute of Computer Science in the Faculty of Computer Science and Electrical Engineering.
- WorkshopbeitragTowards Respectful Smart Glasses through Conversation Detection(Mensch und Computer 2018 - Tagungsband, 2018) Meirose, Franziska; Schultze, Sven; Kuehlewind, Sebastian; Koelle, Marion; Abdenebaoui, Larbi; Boll, SusanneTalking to each other is personal, maybe even intimate. Thus, privacy expectations are particularly high during interpersonal conversations, and image or audio recordings are problematic in these contexts. In consequence, smart glasses and other body-worn devices with “always-on” cameras are not well accepted during interpersonal conversations. Proposing a simple-to-implement computer vision procedure, we work towards a solution to this issue. Using imagery from a head-worn camera we detect face-to-face conversations in real-time, as well as distinguish between intimate, personal and social conversations based on intrinsic camera parameters. Starting from a fictive scenario, we illustrate how this knowledge can be used for interaction designs that increase both, the users’ as well as their bystanders’ privacy, e.g., by muting audio or disabling the camera. Finally, we suggest directions for future work.