Auflistung nach Schlagwort "assistive technology"
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- KonferenzbeitragCreating Routes for Landmark-Training with the CompanionApp: A Pilot User Study(Mensch und Computer 2023 - Tagungsband, 2023) Lorenz, Tom; Münch, Linda; Adair, Patrick; Schiering, Ina; Müller, Sandra VerenaAn important ability for participation in society is wayfinding. In this paper the findings of a pilot user study conducted to assess the usability of the CompanionApp, a mobile application aimed at providing landmark training and wayfinding assistance to individuals with cognitive impairments are presented. The study focuses on the role of caregivers in using the app and explores their level of comfort with technology. Participants engaged in a workshop where they created routes using the app, followed by a feedback session. The results indicate promising usability of the app’s user interface and route creation process. However, certain aspects require clarification and a more comprehensive introduction. These findings highlight the potential of the CompanionApp in empowering individuals with cognitive impairments to navigate independently and foster inclusion.
- WorkshopbeitragFallstudien zur Alltagsrelevanz von Zeit- und Kalenderkonzepten(Mensch und Computer 2016 - Tagungsband, 2016) Cyra, Katharina; Amrhein, Antje; Pitsch, KarolaBasierend auf zwei Fallstudien werden erste Ergebnisse zu alltäglichen Zeit- und Kalenderkonzepten beim Terminmanagement von Menschen mit Unterstützungsbedarf beschrieben. Ausgehend von einer Interaktionsstudie mit einem Embodied Conversational Agent (ECA), in dem die Diskrepanz zwischen den Zeitkategorien des technischen Systems und denen der Nutzer hervortritt, werden auf Basis ethno-graphischer Feldforschung anhand zweier Fallstudien von Menschen mit kognitiven Einschränkungen die im Alltag relevanten Zeitkategorien dargestellt. Die Daten bieten erste Ansätze zur Formulierung von Implikationen für das Design des technischen Assistenzsystems hinsichtlich Kalender-Design, Übersetzerfunktion und Integration in das menschliche Unterstützungsnetzwerk.
- KonferenzbeitragA gamified and adaptive learning system for neurodivergent workers in electronic assembling tasks(Mensch und Computer 2020 - Tagungsband, 2020) Grund, Jonas; Umfahrer, Moritz; Buchweitz, Lea; Gay, James; Theil, Arthur; Korn, OliverLearning and work-oriented assistive systems are often designed to fit the workflow of neurotypical workers. Neurodivergent workers and individuals with learning disabilities often present cognitive and sensorimotor characteristics that are better accommodated with personalized learning and working processes. Therefore, we designed an adaptive learning system that combines an augmented interaction space with user-sensitive virtual assistance to support step-by-step guidance for neurodivergent workers in electronic assembling tasks. Gamified learning elements were also included in the interface to provide self-motivation and praise whenever users progress in their learning and work achievements.
- WorkshopbeitragUser acceptance of augmented reality glasses in comparison to other interaction methods for controlling a hand exoskeleton(Mensch und Computer 2019 - Workshopband, 2019) Ableitner, Tobias; Soekadar, Surjo; Schilling, Andreas; Strobbe, Christophe; Zimmermann, GottfriedEvery year, several hundred thousand people suffer a stroke often leading to long-term motor disabilities that impair their quality of life. In this context, hemiplegia including paralysis of hand and fingers plays a key role, leaving stroke survivors unable to perform tasks requiring both hands. In case of lesions at the level of the brain stem or the spinal cord, paralysis can also affect both sides resulting in very severe constraints for performing most activities of daily living. A neural-guided hand exoskeleton can restore motor hand function after a stroke or spinal cord injury. However, controlling such hand exoskeleton raises several challenges related to human-machine interaction. While it should be operated without the user's hands and require as little physical and cognitive strain on them as possible, it should be also as inconspicuous as possible to avoid stigmatization of the users. To tackle these challenges, we conducted a survey among 62 healthy test persons to shed more light on the aspects of user acceptance regarding 12 input and 14 output methods, as well as 3 different application contexts. We found that there are differences in user acceptance for the various input and output methods between public contexts on the one hand and home and rehabilitation contexts on the other. In general, inconspicuous, handy and widely used devices are preferred in public. Also, we found that spectacle wearers are slightly more open to using AR glasses than non-spectacle wearers.
- WorkshopbeitragWorkshop on Designing Accessible Extended Reality: An Opportunity for People with Disabilities and Disorders(Mensch und Computer 2023 - Workshopband, 2023) Engel, Christin; Schmalfuß-Schwarz, Jan; Gollasch, David; Branig, Meinhardt; Dirks, Susanne; Weber, GerhardExtended Reality (XR) technologies offer a wide range of innovative use cases and interaction concepts. On the one hand, they provide several possibilities to reduce barriers for people with specific physical or mental needs, e.g., through simulations, gamification, or training scenarios. Individuals with anxiety disorders, dementia, or autism spectrum disorder, for example, may also benefit. On the other hand, it is challenging to design accessible XR technologies for heterogeneous user groups. Therefore, the area of accessible XR as well as adaptation based on users' needs and contexts, is of high interest and has barely been researched yet. Participants of the workshop are encouraged to discuss both – the major challenges and opportunities in designing XR-based assistive technology for different target groups and scenarios, as well as the accessibility of XR technologies.