Auflistung nach Schlagwort "augmented reality"
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- WorkshopbeitragApplication Scenarios for 3D-Printed Organ Models for Collaboration in VR & AR(Mensch und Computer 2019 - Workshopband, 2019) Muender, Thomas; Reinschluessel, Anke; Zargham, Nima; Döring, Tanja; Wenig, Dirk; Malaka, Rainer; Fischer, Roland; Zachmann, Gabriel; Schumann, Christian; Kraft, Valentin; Schenk, Andrea; Uslar, Verena; Weyhe, Dirk; Nopper, Hans; Lück, ThomasMedical software for computer-assisted surgery often solely supports one phase of the surgical process, e.g., surgery planning. This paper describes a concept for a system, which can be seamlessly used in the preoperative planning phase, in the intraoperative phase for viewing the planning data, as well as for training and education. A combination of virtual and augmented reality with a multi-user functionality will support the three phases. 3D-printed organ models will be used as interaction devices for more intuitive interaction with the visual data and for educating future surgeons. We present the three application scenarios for this concept in detail and discuss the research opportunities.
- KonferenzbeitragAudienceAR - Utilising Augmented Reality and Emotion Tracking to Address Fear of Speech(Mensch und Computer 2019 - Tagungsband, 2019) Hartl, Philipp; Fischer, Thomas; Hilzenthaler, Andreas; Kocur, Martin; Schmidt, ThomasWith Augmented Reality (AR) we can enhance the reality by computer-generated information about real entities projected in the user's field of view. Hence, the user's perception of a real environment is altered by adding (or subtracting) information by means of digital augmentations. In this demo paper we present an application where we utilise AR technology to show visual information about the audience's mood in a scenario where the user is giving a presentation. In everyday life we have to talk to and in front of people as a fundamental aspect of human communication. However, this situation poses a major challenge for many people and may even go so far as to lead to fear and and avoidance behaviour. Based on findings in previous work about fear of speech, a major cause of anxiety is that we do not know how the audience judges us. To eliminate this feeling of uncertainty, we created an AR solution to support the speaker while giving a speech by tracking the audience's current mood and displaying this information in real time to the speaker's view: AudienceAR. By doing so we hypothesise to reduce the speaker's tension before and during presentation. Furthermore, we implemented a small web interface to analyse the presentation based on the audience mood after the speech is given. Effects will be tested in future work.
- ZeitschriftenartikelAugmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years(i-com: Vol. 23, No. 2, 2024) Laato, Samuli; Söbke, Heinrich; Baer, Manuel F.Location-based games are a highly technology-dependent game genre that has witnessed an exponential increase in popularity with the democratisation of smartphones as well as ubiquitous mobile data and access to satellite navigation. Moving forward into the future, location-based games can be expected to evolve as the technologies underlying the genre improve. In this conceptual work, we review the current state of the art in location-based games, and identify key trajectories and trends. We discovered 12 trends, based on which we jump ten years into the future and evaluate how current technology trends may end up influencing location-based gaming. For example, we propose that in the year 2035 through improvements in map data services and sensor data coverage, we will see locative games that are increasingly connected to elements in the physical world. We also expect to see gameplay that moves away from solely taking place on a smartphone screen to the adoption of multiple forms of interactions with location-based game worlds, especially as head-mounted displays and other wearables become more commonplace.
- KonferenzbeitragAugmented Reality Based Recommending in the Physical World(Mensch und Computer 2018 - Workshopband, 2018) Álvarez Márquez, Jesús Omar; Ziegler, JürgenRecommender systems have received the attention of the scientific community for a long time now and they have become a daily tool for internet users. Nonetheless, they are not commonly applied to physical settings, where having access to recommendations could be of great benefit, specially when combined with item comparison capabilities. Due to the latest augmented reality technology advances, it is possible to bring these concepts together. An intuitive action like visually comparing two products could be enhanced by 3D cues and suggestions. In such terms, we discuss the possibilities to improve the item exploration and decision-making stages of the recommending process by providing item comparison supported by 3D augmentations, offering a novel contribution to both augmented reality and recommender systems domains.
- ZeitschriftenartikelAugmented Reality for Future Mobility: Insights from a Literature Review and HCI Workshop(i-com: Vol. 20, No. 3, 2021) Riegler, Andreas; Riener, Andreas; Holzmann, ClemensThere is a growing body of research in the field of interaction between drivers/passengers and automated vehicles using augmented reality (AR) technology. Furthering the advancements and availability of AR, the number of use cases in and around vehicles rises. Our literature review reveals that in the past, AR research focussed on increasing road safety and displaying navigational aids, however, more recent research explores the support of immersive (non-)driving related activities, and finally enhance driving and passenger experiences, as well as assist other road users through external human-machine interfaces (HMIs). AR may also be the enabling technology to increase trust and acceptance in automated vehicles through explainable artificial intelligence (AI), and therefore help on the shift from manual to automated driving. We organized a workshop addressing AR in automotive human-computer interaction (HCI) design, and identified a number of challenges including human factors issues that need to be tackled, as well as opportunities and practical usages of AR in future mobility. We believe that our status-quo literature analysis and future-oriented workshop results can serve as a research agenda for user interface designers and researchers when developing automotive AR interfaces.
- KonferenzbeitragAugmented Reality to Support Temporal Coordination of Spatial Dispersed Production Teams(Mensch und Computer 2018 - Workshopband, 2018) Kluge, Annette; Borisov, Nikolaj; Schüffler, Arnulf; Weyers, BenjaminThis work presents a prototypic system that uses augmented reality technology to support temporal coordination of spatial dispersed production team members. This system is used to investigate the potential benefit of augmented reality for temporal coordination. We will present a study design as well as various research questions to be considered in future work.
- ZeitschriftenartikelAugmented total theatre: shaping the future of immersive augmented reality representations(i-com: Vol. 23, No. 2, 2024) Cicconi, SergioThis work introduces Augmented Total Theatre (ATT), a new theatrical form that combines Total Theatre with Augmented Reality (AR) to transform theatrical experiences. We first explore ATT features, highlighting its capabilities in creating theatrical representations that surpass traditional theatre. We also examine current technological limitations that hinder the deployment of ATT potential. We venture then into a journey into the future, particularly focusing on the next decade. We try to envisage the evolution of AR and assess whether future advancements will yield a form of AR capable of creating digital worlds that can deceive human senses. Additionally, we explore the role of Generative AI systems in addressing the problems that hold back the current ATT. Specifically, we probe the feasibility of a cost-effective, autonomous, and highly efficient generative AI system to reshape and empower ATT, making it capable of real-time production of (theatrical and non-theatrical) representations of many events in the world. Finally, we try to imagine the ATT of the future: a sophisticated device that integrates cutting-edge AR technology with a super-performing generative AI system. This ATT, transcending its theatrical origins, emerges as a powerful tool for augmenting our sensory experiences and enriching our perception of reality.
- KonferenzbeitragAugmented-Reality-Assisted Comparison of Physical Products(Mensch und Computer 2019 - Tagungsband, 2019) Álvarez Márquez, Jesús Omar; Ziegler, JürgenAugmented reality technology has experienced great improvement in recent years and it has been successfully applied to industry and entertainment settings. However, its application in everyday contexts such as shopping is still very limited. One of the requirements to seamlessly incorporate augmented reality into everyday tasks is to find intuitive, natural methods to make use of it. Due to the inherent capabilities of augmented reality to work as a visual aid to explore and extend the knowledge a user has of the surroundings, this paper proposes the combination of AR technology and product advisors in a novel approach for product comparison. The user's awareness of the differences between multiple physically present objects is enhanced through virtual augmentations, supporting an intuitive way of comparing two or more products while shopping. To assess the validity of the concept, a prototype for an AR-based shopping assistant for comparing vacuum cleaners has been implemented and evaluated in a user study, testing different methods of visual comparison and interaction.
- KonferenzbeitragChallenges in Model-Driven Development of Multi-Platform Augmented Reality Applications(Softwaretechnik-Trends Band 40, Heft 2, 2020) Jovanovikj, Ivan; Yigitbas, Enes; Sauer, Stefan; Engels, GregorAugmented Reality (AR) is a technology that expands our physical world by adding layers of digital information onto it. Even though AR has been present for some time, its solutions have been widely used in high-end applications which are sometimes costly and usually not suitable for large scale deployments. Today, we have a lot of low budget mobile devices (smartphones and tablets) with high processing capacities to run AR applications, so it is important that we rethink how we develop AR applications for the newly introduced devices on the market. To address this problem, in this paper, we propose a model-driven development framework for multi-platform augmented reality applications.
- KonferenzbeitragCode Cities in Virtual and Augmented Reality(Softwaretechnik-Trends Band 40, Heft 2, 2020) Koschke, Rainer; Steinbeck, MarcelIn this paper, we summarize existing research on visualizing software as code cities with a focus on virtual and augmented reality technology (VR/AR). The review of existing knowledge shows that several of the hopes in VR/AR have not been fulfilled yet. A possible reason for that may be that existing means of visualization and interaction cannot simply be transferred one-to-one from desktop to VR/AR environments as our own research suggests. Moreover, we view the true potential of VR/AR in supporting the communication among multiple developers. All studies we are aware of have had a single developer trying to solve a given task. VR/AR can bridge spatial gaps and more research should be targeted at that particular advantage for distributed teams.