Auflistung nach Schlagwort "behavior"
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- ZeitschriftenartikelBody Language of Avatars in VR Meetings as Communication Status Cue: Recommendations for Interaction Design and Implementation(i-com: Vol. 21, No. 1, 2022) Kurzweg, Marco; Wolf, KatrinWhile traditional videoconferencing causes privacy issues, virtual meetings are not yet widely used. Their communication quality still lacks usability and important non-verbal communication cues, such as body language, are underrepresented. We aim at exploring virtual avatars’ body language and how it can be used to indicate meeting attendees’ communication status. By comparing users’ perceptions of avatar behavior, we found that avatar body language across gender can be an indication of communication willingness. We derive resulting body language design recommendations and recommend using attentively behaving avatars as default body language and to indicate being busy through actions of the avatar, such as drinking, typing, or talking on a phone. These actions indicate that users are temporarily busy with another task, but still are attending the meeting. When users are unavailable, their avatars should not be displayed at all and in cases of longer meeting interruptions, the avatar of a user should leave the virtual meeting room.
- KonferenzbeitragHow Gamification Affects Software Developers: Cautionary Evidence from a Natural Experiment on GitHub(Software Engineering 2022, 2022) Moldon, Lukas; Strohmaier, Markus; Wachs, JohannesWe examine how the behavior of software developers changes in response to removing gamification elements from GitHub, an online platform for collaborative programming. We find that the unannounced removal of daily activity streak counters from the user profile pages was followed by significant changes in behavior. Long-running streaks of activity were abandoned and became less common. Weekend activity decreased and days in which developers made a single contribution became less common. Synchronization of streaking behavior in the platform’s social network also decreased, suggesting that gamification is a powerful channel for social influence. Software developers that were publicly pursuing a goal to make contributions for 100 days in a row abandon this quest following the removal of the streak counter. Our findings provide evidence for the significant impact of gamification on the behavior of developers. They urge caution: gamification can steer the behavior in unexpected and unwanted directions.
- KonferenzbeitragUsing Body Language of Avatars in VR Meetings as Communication Status Cue(Mensch und Computer 2021 - Tagungsband, 2021) Kurzweg, Marco; Reinhardt, Jens; Nabok, Wladimir; Wolf, KatrinWhile traditional videoconferencing causes privacy issues, virtual meetings are not yet widely used. Their communication quality still lacks usability and important non-verbal communication cues, such as body language, are underrepresented. We aim at exploring virtual avatars’ body language and how it can be used to indicate meeting attendees’ communication status. By comparing users’ perceptions of avatar behavior, we found that avatar body language across gender can be an indication of communication willingness. We derive resulting body language design recommendations and recommend using attentively behaving avatars as default body language and to indicate being busy through actions of the avatar, such as drinking, typing, or talking on a phone. These actions indicate that users are temporarily busy with another task, but still are attending the meeting. When users are unavailable, their avatars should not be displayed at all and in cases of longer meeting interruptions, the avatar of a user should leave the virtual meeting room.