Auflistung nach Schlagwort "collaboration"
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- KonferenzbeitragArchitecture of a recommender system to support collaboration in a software environment(WM 2003: Professionelles Wissesmanagement – Erfahrungen und Visionen, Beiträge der 2. Konferenz Professionelles Wissensmanagement, 2003) Lichtnow, Daniel; Loh, Stanley; Saldana Garin, Ramiro; Caringi, Augusto; Anjos, Pablo Lucas dosWithin organizations, people learn through exchanging knowledge. This kind of task (named collaboration) is important for the organizational learning. Collaboration can be supported by Information Technology tools as chats, newsgroups, forums and e-mailing lists. However, this kind of support only enables message exchange, lacking to help people in the learning process. This work presents the architecture of a recommender system to support collaboration among people in an software organization. The system analyzes textual messages sent during the session, identifies the context of the discussion and suggests documents, authorities (people with competence in a subject) and past discussions within the same context.
- KonferenzbeitragAutomated feedback on teamwork in programming courses(20. Fachtagung Bildungstechnologien (DELFI), 2022) Karl,Maximilian; Zender, RaphaelIn programming courses students might work asynchronous in a team to solve tasks from the tutor. A version control system (VCS) is commonly used by programming teams and the currently most popular VCS is Git. GitHub and GitLab are tools which are based on Git and supply additional features for teams to support their teamwork. This poster shows characteristics of collaborative teams and how they are reflected in GitHub and GitLab issue history. A learning analytics algorithm can analyse the issue history of GitHub or GitLab to distinguish teams by their teamwork and give an individual feedback for each team and team member. The feedback should encourage the team members to work more collaborative and use different features of GitHub or GitLab. The goal of the poster is to illustrate the possibilities of an automated feedback to enhance the teamwork of student teams which are using a VCS for their coding tasks.
- KonferenzbeitragCollaboration and technologies: which organizational practices?(AIM 2006 – Information Systems and Collaboration: State of the Art and Perspectives (AIM), 2006) Baujard, CorinneWhile companies are more and more favorable to collaborative approaches between their services, reflections on learning to use technological tools rarely call into question new organizational models. In a field where many impressionistic approaches related to mere trends or finalized developments are to be found, technological tools may contribute to the development of the collaborative capacities of the firms and may also help to better apprehend organizational changes based on technologies. In this context, a comprehensive framework for the adoption of tools and for the functional integration of the company into its environment may be proposed, thanks to a series of interviews carried out with several international companies.
- KonferenzbeitragCollaborative software visualization with SEE(Softwaretechnik-Trends Band 43, Heft 2, 2023) Behnke, William; Kuß, Hannes LennartSEE is a software engineering tool for visualizing software metrics based on the code-cities metaphor. It assists distributed teams in analyzing software collaboratively by offering multi-user functionality (including a voice chat), that allows team members to communicate naturally while investigating software. The tool utilizes graphs supplied in the Graph eXchange Language (GXL) format to represent software data, and allows users—among other things—to compare the current architecture with the original plan and to track changes of a software over time. One of our long-term goals is to enhance communication and collaboration among team members, to bridge spatial gaps, and to facilitate the understanding of software in (spatially separated) teams.
- ZeitschriftenartikelCollective organization of discourse expertise using information technology – CODE IT!(it - Information Technology: Vol. 60, No. 1, 2018) Paul, Katharina T.This paper offers a short report on a participatory citizen science project and offers some reflections on the lessons learned. In particular, we report on our aims and methods, and the development and use of a web application that we designed to enable a collective analysis of press releases allowing a high number of users. Specifically, we give a brief account of the HTML- and PHP-based platform, which was used to analyze and review press releases on a controversial vaccine.
- KonferenzbeitragConveying perspective in multi-user virtual reality collaborations(Mensch und Computer 2020 - Tagungsband, 2020) Freiwald, Jann Philipp; Diedrichsen, Lennart; Baur, Alexander; Manka, Oliver; Jorshery, Pedram Berendjy; Steinicke, FrankEffectively conveying the users' visual point of view in a collaborative virtual reality environment is a crucial factor in successful and efficient cooperation. Visual indicators of users' perspectives can reduce the required verbal communication and therefore increase the efficiency of work within remote teams. In this paper we compare three distinct types of visual indicators regarding task completion time, precision and error rate. These perspective conveying methods include a 3D cone indicating the boundaries of a user's field of view, highlighting the object a user is looking at, and displaying a direct video mirror of the user's view port. In an experiment these methods were used to transmit information from one person to another, that would otherwise be inaccessible. In a virtual warehouse scenario, participants moved visually obstructed boxes to a target area with a crane, while an experiment conductor provided visual cues as to where these boxes are, solely by looking at them. The results indicate that object highlighting is significantly inferior regarding precision and error rate, while the video mirror proved to be the most reliable. The view cone was however perceived as the method with the highest degree of social presence.
- WorkshopbeitragDesigning Tools To Improve Collaborative Interaction in a VR Environment for Teaching Geosciences Interpretation(Mensch und Computer 2020 - Workshopband, 2020) Woodworth, Jason; Broussard, David; Borst, ChristophWe discuss practical and theoretical solutions to problems that arose during the development of a collaborative VR application in which a teacher guides students through visualization and interactive interpretation of a geological dataset. To provide access to a large number of tools, we introduced a dashboard-style menu that rotates and moves to follow the user through the environment. We expect users to need good awareness of each other in the virtual environment, and especially to understand each other’s attention to specific terrain surface features or annotations. For this, we display an eye gaze cue on the visualized terrain and visually tether a nametag widget on the dashboard to each user’s avatar. Results of an initial usability review, involving an expert geologist guiding students, show promise for sharing eye gaze with a gaze trail as a basic method for understanding attention. Other tested indicators of avatar location or view appeared less important during the terrain feature presentation and interpretation.We additionally summarize ongoing work to enhance collaborative awareness through other eye tracking metrics and physiological data.
- ZeitschriftenartikelEvolution of interaction-free usage in the wake of AI(i-com: Vol. 23, No. 2, 2024) Herrmann, ThomasInteraction-free usage (IfU) will be one of the quantitatively dominant forms of computer use in the future. In qualitative terms, this form of use will cover a wide range of applications, also software that supports communication and cooperation. Digital twins for cooperation and communication will be employed by individual users to maintain a variety of social networking activities. Generative AI will play a decisive role in this development, autonomously identifying user needs, replacing the predominant form of use through prompting with question-and-answer dialogs. These dialogs will also be used to preconfigure systems for IfU phases. The counterpart to IfU, which will become ever less-frequent, is intervening interaction, when users intervene to explore and adjust the performance of AI-based systems in exceptional situations or to optimize them for future task handling.
- KonferenzbeitragPeer-Reviewing and Submission Dynamics Around Top Software-Engineering Venues: A Juniors’ Perspective(Software Engineering 2023, 2023) Alchokr, Rand; Krüger, Jacob; Shakeel, Yusra; Saake, Gunter; Leich, ThomasResearch is an intrinsically challenging process full of obstacles. However, these obstacles may be more dominant for a specific group of researchers (such as junior researchers) compared to others. It is the responsibility of the community to pay close attention to those groups that may be struggling for unfair reasons and provide necessary support. Junior researchers are of high importance to the scientific community, and are defined as young researchers who have recently started their research career[ Li19]. Despite their importance, juniors may face impediments when starting their career that hinder their activities and motivation. For instance, collaboration aspects and peer-reviewing models can play a role. Junior researchers without a high reputation (e.g., via their co-authors) may be negatively impacted by reputation biases, and thus could have even more problems with publishing and building their reputation independently. In our study, we investigate what challenges junior researchers perceive when submitting their work to software-engineering venues with a high reputation.
- KonferenzbeitragShow me your living room: investigating the role of representing user environments in AR remote consultations(Mensch und Computer 2020 - Tagungsband, 2020) Kahrl, Nicolas; Prilla, Michael; Blunk, OliverThe study reported here investigates AR based support for remote consultations, in which an on-site user is supported by a remote helper. In such situations, it is important for the remote helper (or, in our case, the consultant) to see the environment of the person asking for support in order to relate to it. Based on literature, we created and tested different mechanisms using a 2D video stream with a captured 2D/3D texturized virtual model of the room. In addition, we compared the often-used way of fixing the remote helper’s view to the view of the on-site user with the possibility to move around freely in the 2D/3D model. The aim of the study was evaluating how to support an on-site user wearing an AR HMD. The study tested four conditions composed from these differences and with nine real furniture consultants. In the study, we compared four mechanisms in which the consultants were able to place furniture in the living room of a customer and advise the customer on their purchase. We found that there were hardly any differences in task load, social presence or perceived support between the four different conditions. However, participants had clear preferences for certain conditions and aspects of them. From our analysis, we provide recommendations for the design of mixed reality support for remote consultations.