Auflistung nach Schlagwort "collaborative decision-making"
1 - 2 von 2
Treffer pro Seite
Sortieroptionen
- KonferenzbeitragDesigning positive experience for nurses in intensive care(Mensch und Computer 2020 - Tagungsband, 2020) Zumbruch, Darleen; Kaltenhauser, Annika; Knobel, MartinDecision support systems in intensive care units are developed with safety, efficiency, and effectiveness in mind. In contrast, user experience (UX) for decision support systems has received limited attention in practice and research. In this paper, we present an application of the Experience Design approach from Hassenzahl [8] for a clinical decision support system (CDSS) for volume therapy - the administration of intravenous fluids - in intensive care units. In semi-structured interviews with five nurses, we gathered nurses' work activities around volume therapy, which are perceived as particularly beneficial for their well-being. Lead by the narratives gathered in the interviews we designed positive experience through the CDSS. The resulting concept of a CDSS for nurses aims to create a positive experience during volume therapy, which is supported by addressing and fulfilling the needs for competence and popularity.
- ZeitschriftenartikelGesture combinations during collaborative decision-making at wall displays(i-com: Vol. 23, No. 1, 2024) Anastasiou, Dimitra; Coppens, Adrien; Maquil, ValérieThis paper describes an empirical user study with 24 participants during collaborative decision-making at large wall displays. The main objective of the user study is to analyze combinations of mid-air pointing gestures with other gestures or gaze. Particularly, we investigate gesture sequences (having pointing gestures as an initiator gesture) and gaze-pointing gesture misalignments. Our results show that most pointing gestures are part of gesture sequences and more precise gestures lead to touch gestures on the wall display, likely because they are associated with precise concepts. Regarding combinations of pointing gestures and gaze, misalignments often happen when users touch the display to make a change and want to observe the effect of that change on another display. The analyses conducted as part of this study clarify which natural awareness cues are more frequent in face-to-face collaboration, so that appropriate choices can be made regarding the transmission of equivalent cues to a remote location.