Auflistung nach Schlagwort "design guidelines"
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- WorkshopbeitragBodystorming exteroceptive stimulation to train body awareness(Mensch und Computer 2019 - Workshopband, 2019) Hirsch, LindaBody awareness is essential to execute movements as well as for our perception and interpretation of the world. Hence, it also influences the experiences we make when interacting with a user interface. In comparison, an underdeveloped body awareness can cause low self-control, a lack of self-confidence and the inability to relate oneself to the external world. The aim of this study is to identify application areas of supportive technology in this context and derive design implications for it. In this study (N=5), we use bodystorming workshops and open interviews in the instructed physical training context of equestrian vaulting to explore how and in which way exteroceptive stimulation influences body awareness. The results show that especially participants' body awareness by proprioceptive sensation was increased through the stimulation which further led to quicker reactions as well as an improved perception of wrong body positions and movement executions. Thereby, exteroceptors concerning haptic and tactile feedback are overall the most preferred for triggering and training body awareness.
- KonferenzbeitragDesign guidelines for micro information radiators to increase seniors' safety in urban space(Mensch und Computer 2020 - Tagungsband, 2020) Stojko, Laura; Fietkau, Julian; Koch, MichaelSenior citizens face challenges during activities in urban space. To help and motivate them pursuing outside activities, we propose a network of micro information radiators to increase their feeling of safety. In this paper we first collect guidelines and relevant aspects for the design of micro information radiators. Then we summarize our own experiences from a project designing smart urban objects – particularly giving an overview of design guidelines for input and output interaction of micro information radiators.
- WorkshopbeitragLumicons: Mapping Light Patterns to Information Classes(Mensch und Computer 2015 – Proceedings, 2015) Rauschenberger, Maria; Matviienko, Andrii; Cobus, Vanessa; Timmermann, Janko; Müller, Heiko; Löcken, Andreas; Fortmann, Jutta; Trappe, Christoph; Heuten, Wilko; Boll, SusanneThe current development of ambient light systems lacks an evaluation and guidelines in the design process. We present a study design with two complementary parts, which aims to fill the gaps in the understanding of information encoding via light. In the first part of our study we want to find out light patterns that represent different types of everyday information, and in the second part we want to verify the appropriate mappings of these light patterns suggested by participants. An appropriate mapping of the light pattern should be perceptible and distinct with a degree of attention arousal and aesthetic appearance. The goal of the study is to derive light patterns and guidelines for building new light systems and applications.
- ZeitschriftenartikelTest automation for augmented reality applications: a development process model and case study(i-com: Vol. 22, No. 3, 2023) Minor, Sascha; Ketoma, Vix Kemanji; Meixner, GerritPoor software quality results in avoidable costs of trillion dollars annually in the United States alone. Augmented Reality (AR) applications are a relatively new software category. Currently there are no standards to guide the development process and testing is predominantly ad hoc and manual. Consequently, design guidelines and software test automation techniques are intended to remedy the situation. Here, we present a concept for test automation of AR applications. The concept consists of two parts: design guidelines and process model for testing AR applications, and a case study with a prototype application for test automation. The design guidelines and the process model are based on the state-of-the-art. The prototype application presented in this article demonstrates test automation for a multi-platform AR application for Android devices as well as the HoloLens 2. The presented test automation case study is designed to cover a large part of the functions, such as the different interaction variants. This research work shows that by using the proposed process model and test automation techniques, testing of some features of AR applications can be automated. The results of this research can serve as a basis for future research and contribution towards AR application development standardization efforts.