Auflistung nach Schlagwort "design space"
1 - 2 von 2
Treffer pro Seite
Sortieroptionen
- WorkshopbeitragBodystorming exteroceptive stimulation to train body awareness(Mensch und Computer 2019 - Workshopband, 2019) Hirsch, LindaBody awareness is essential to execute movements as well as for our perception and interpretation of the world. Hence, it also influences the experiences we make when interacting with a user interface. In comparison, an underdeveloped body awareness can cause low self-control, a lack of self-confidence and the inability to relate oneself to the external world. The aim of this study is to identify application areas of supportive technology in this context and derive design implications for it. In this study (N=5), we use bodystorming workshops and open interviews in the instructed physical training context of equestrian vaulting to explore how and in which way exteroceptive stimulation influences body awareness. The results show that especially participants' body awareness by proprioceptive sensation was increased through the stimulation which further led to quicker reactions as well as an improved perception of wrong body positions and movement executions. Thereby, exteroceptors concerning haptic and tactile feedback are overall the most preferred for triggering and training body awareness.
- KonferenzbeitragA Design Space for User Interface Elements using Finger Orientation Input(Mensch und Computer 2021 - Tagungsband, 2021) Vogelsang, Jonas; Kiss, Francisco; Mayer, SvenDespite touchscreens being used by billions of people every day, today’s touch-based interactions are limited in their expressiveness as they mostly reduce the rich information of the finger down to a single 2D point. Researchers have proposed using finger orientation as input to overcome these limitations, adding two extra dimensions – the finger’s pitch and yaw angles. While finger orientation has been studied in-depth over the last decade, we describe an updated design space. Therefore, we present expert interviews combined with a literature review to describe the wide range of finger orientation input opportunities. First, we present a comprehensive set of finger orientation input enhanced user interface elements supported by expert interviews. Second, we extract design implications as a result of the additional input parameters. Finally, we introduce a design space for finger orientation input.