Auflistung nach Schlagwort "distraction"
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- KonferenzbeitragDo not disturb! trust in decision support systems improves work outcomes under certain conditions(Mensch und Computer 2020 - Tagungsband, 2020) Müller, Lea S.; Meeßen, Sarah M.; Thielsch, Meinald T.; Nohe, Christoph; Riehle, Dennis M.; Hertel, GuidoOrganizations provide their employees with decision support systems (DSS) to facilitate successful decision making. However, the mere provision of a DSS may not be sufficient to facilitate beneficial work outcomes because employees often do not rely on a DSS. Therefore, we examined whether users’ trust in a DSS increases positive effects of DSS provision on several core work outcomes (i.e., performance, well-being, and release of cognitive capacities). Moreover, we examined whether trust effects on these work outcomes depend on specific context conditions (i.e., user accountability, distraction, and market dynamics). We tested our hypotheses in a laboratory experiment with N = 201 participants who received assistance by a DSS in a simulated sales planning scenario. In line with our assumptions, trust in the DSS was positively related to users’ performance and well-being. Moreover, the link between trust and strain as well as release of cognitive capacities were qualified by distraction, so that higher distraction diminished these links. No such moderation occurred for user accountability and market dynamics.
- ZeitschriftenartikelEvaluation of Priority-Dependent Notifications for Smart Glasses Based on Peripheral Visual Cues(i-com: Vol. 21, No. 2, 2022) Faulhaber, Anja K.; Hoppe, Moritz; Schmidt, LudgerSmart glasses are increasingly commercialized and may replace or at least complement smartphones someday. Common smartphone features, such as notifications, should then also be available for smart glasses. However, notifications are of disruptive character given that even unimportant notifications frequently interrupt users performing a primary task. This often leads to distractions and performance degradation. Thus, we propose a concept for displaying notifications in the peripheral field of view of smart glasses and with different visualizations depending on the priority of the notification. We developed three icon-based notifications representing increasing priority: a transparent green icon continuously becoming more opaque (low priority), a yellow icon moving up and down (medium priority), and a red and yellow flashing icon (high priority). To evaluate the concept, we conducted a study with 24 participants who performed a primary task and should react to notifications at the same time using the Nreal Light smart glasses. The results showed that reaction times for the low-priority notification were significantly higher and it was ranked as the least distracting. The medium- and high-priority notifications did not show a clear difference in noticeability, distraction, or workload. We discuss implications of our results for the perception and visualization of notifications in the peripheral field of view of smart glasses and, more generally, for augmented reality applications.