Auflistung nach Schlagwort "emotion"
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- WorkshopbeitragExperience Design on Websites: Investigation on the Relatedness-need(Mensch und Computer 2017 - Tagungsband, 2017) Heidemeyer, Christian; Thielsch, Meinald T.In the Experience Design approach, the fulfillment of universal psychological needs (e.g., autonomy, relatedness to other humans) is seen to be the key factor for pleasurable experiences with interactive technologies (e.g., Hassenzahl, 2008). The current study directly applied this theory on web user. An interactive product (i.e., a website) is designed in two ways: a low relatedness-fulfilling version and a high fulfilling version. After having been randomly assigned to two groups, 90 German participants were asked to conduct tasks with the website. T-tests revealed no significantly differing affect (i.e., well-being) between the groups. However, a significant difference in the perceived hedonic quality and general attractiveness of the product was found. Taken together, participants ascribe a website better hedonic product quality and generally find it more attractive, if they feel related to other humans while using it.
- ZeitschriftenartikelInterview with Gitte Lindgaard on visual appeal and aesthetics in human-technology interaction(MMI Interaktiv - User Experience: Vol. 1, No. 13, 2007) Mahlke, SaschaDr. Gitte Lindgaard is Director of the Human Oriented Technology Lab (HOT Lab) at Carleton University, Ottawa, Canada and Professor holding a NSERC/Cognos Chair in User-Centered Product Design. She published various articles on visual appeal and aesthetics in human-technology interaction. In this interview she summarizes the main outcomes of her research and discusses aspects for further research in this area of human-technology interaction.
- WorkshopbeitragDer 'Joy-of-Use'-Button(Mensch & Computer 2009: Grenzenlos frei!?, 2009) Schleicher, Robert; Trösterer, SandraWir stellen ein Werkzeug zur ad-hoc-Bewertung von Joy-of-Use-Erlebnissen bei der Arbeit am PC vor. Das unter Microsoft Windows XP im Hintergrund laufende Programm erfasst zusammen mit einem Screenshot der aktuell bedienten Anwendung eine Kurzbewertung des erlebten positiven Gefühls auf einer fünfstufigen Skala. Im erweiterten Modus ist die Markierung relevanter Bildschirm-Bereiche und eine Freitextbeschreibung des konkreten Erlebnisses möglich. Das Programm inklusive Quellcode ist frei verfügbar.
- TextdokumentThe science behind persuasive design: Capturing the emotional triggers that will transform exploration into action(Tagungsband UP09, 2009) Straub, Kath; Bublitz, ArnoToday, interactions with prospective customers start on the web. This means to be useful, a website must be more than usable. It must also be engaging and persuasive, like a charismatic salesman. Persuasive designs do not "just happen". They are derived through rigorous research identifying the emotional trig- gers that drive a customer to commit or fears that hinder a customer from acting. Once key emotional responses are understood, organizations can develop content and messaging strategies which employ principles of social psychology to amplifying customers motivations and minimize their concerns. By extending the traditional usability methods into the domains of emotional response and human decision making, designers can create content that transform exploration into commitment.