Auflistung nach Schlagwort "end-user development"
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- Konferenzbeitrag2DGree: Rapid Prototyping for Games(Mensch & Computer 2012: interaktiv informiert – allgegenwärtig und allumfassend!?, 2012) Niesenhaus, Jörg; Kahraman, Burak; Klatt, JohannesThis paper introduces 2DGree, an experimental game prototyping framework, which enables users to implement and playtest their game ideas within minutes. The framework s main purpose is the evaluation of different interaction techniques as well as methods of programming by demonstration and visual programming for the application within the context of rapid game prototyping. The core of the 2DGree framework consists of a game world editor tool and a script editor, which can be connected to further components like game asset sharing platforms or evaluation tools. The paper describes the current stage of the framework development, presents a user test and provides an outlook on the future plans for the framework development and application.
- KonferenzbeitragTeachers’ feedback on the end-user development of tangible systems(Mensch und Computer 2017 - Workshopband, 2017) Schwartz, Lou; Maquil, Valérie; Moll, Christian; Mayer, HélèneThis paper presents an approach for involving the teacher as end-users in the development of tangible systems for the classroom. The approach makes use of a series of building blocks, a web tool to visually specify and generate XML files, as well as a piece of software automatically generating running applications from these specification files on a tangible tabletop. In October 2016, we have organised a workshop where 37 teachers created new tangible learning activities with the provided tools. In this paper we present the results from a questionnaire we distributed to these teachers, focussing on the usability of the web platform and the utility of the tools for their classroom.