Auflistung nach Schlagwort "exergames"
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- WorkshopbeitragAchievements in Exergames for Parkinson s Patients(Mensch & Computer 2012: interaktiv informiert – allgegenwärtig und allumfassend!?, 2012) Springer, Melanie; Herrlich, Marc; Krannich, Dennis; Malaka, RainerWhile playing good games should be intrinsically rewarding, additional extrinsic rewards such as achievements if applied with care can further enhance the game experience and foster player motivation. However, if applied in an uninformed way, extrinsically induced motivation can also devalue the intrinsic rewards in the player s perception. The impact of achievements on the game experience of special target groups like older people suffering from Parkinson s disease is still largely unexplored. In this paper, two types of achievements are evaluated for the exergame Sterntaler . Sterntaler was specifically developed for patients suffering from Parkinson s disease to motivate them to do physical exercises. Our results show that the majority of the participants prefer achievements to no achievements, with a near equal split between the different types of achievements included in this study.
- KonferenzbeitragKiVR Sports: Influencing the Users Physical Activity in VR by using Audiovisual Stimuli in Exergames(Mensch und Computer 2019 - Tagungsband, 2019) Kirsch, Kolja; Schatzschneider, Christian; Garber, Carina; Rosenberger, Aila; Kirsten, Konya; Ariza, Oscar; Steinicke, Frank; Bruder, GerdIn traditional fitness or exercise situations, people often lack motivation. Fitness video games try to enhance exercise by combining cognitive game demands with physical activity and body coordination. Building on results of interdisciplinary game research, we designed and evaluated a dynamically-adaptive fitness game environment that has motivating effects and can be used besides, or as an alternative to standard fitness programs. In this work, we explore the effects of game design elements (e.g., music, lighting) on engagement in a VR exercise game suitable for HIIT (High-Intensity Interval Training). Participants reported a higher perceived incentive to perform well when the music tempo depended on the measured heart rate. A lower incentive was reported when the heart rate influenced in-game lighting. Static lighting produced significantly higher heart rate. Further displaying a score was effective on both heart rate and perceived incentive.
- WorkshopbeitragTowards an Investigation of Avatars’ Sweat Effects during Physical Exertion in Virtual Reality(Mensch und Computer 2021 - Workshopband, 2021) Kocur, Martin; Henze, Niels; Schwind, ValentinAn avatar’s athletic appearance can affect users’ perceptual and physiological responses to physical exertion in virtual reality (VR). Although sweating during physical effort is a natural human response, it is currently unknown whether and how visualizing sweat on an avatar’s skin affects the user while exercising in VR. Therefore, we plan to conduct a study with 30 participants to explore the impact of an avatar’s sweating on users’ physical performance and perception of effort while cycling in VR. We expect that visualizing sweat increases the perceived effort and decreases physical performance as sweating is associated with physical strain and fatigue. Hence, we assume that the avatars’ sweat could contribute to a more vivid and realistic VR exercise experience on the one hand, but also result in adverse effects on the users’ physical performance on the other.