Auflistung nach Schlagwort "game"
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- WorkshopbeitragEffective Toxicity Prediction in Online Multiplayer Gaming: Four Obstacles to Making Approaches Usable(Mensch und Computer 2022 - Workshopband, 2022) Frommel, Julian; Mandryk, ReganToxicity represents a threat to the safety and health of online multiplayer gaming communities. This has been recognized by industry, academia, and players and led to efforts for combating toxicity, including different approaches for predicting toxicity from behaviour. Despite promising results, such approaches have not yet been able to meaningfully combat toxicity at scale. In this position paper, we describe four obstacles that impede usable applied toxicity prediction in multiplayer games that could help to combat harm.We want to foster a discussion about how user-centered artificial intelligence approaches may help solve these obstacles.
- WorkshopbeitragTidy City: A location-based game for city exploration based on user-created content(Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011) Wetzel, Richard; Blum, Lisa; Feng, Feng; Oppermann, Leif; Straeubig, Michael_Tidy City_ is a mobile location-based game concept that is easy to appropriate. The game has been designed with simplicity in mind so that everyone can implement their own designs within the given structure and share it online. The system comprises a game-client for Android devices and a pair of dedicated authoring tools that combine in-situ mobile use with browser-based desktop use. This paper briefly describes the reasoning behind this approach, the game design and mobile client implementation and then describes the two integrated authoring tools in more detail. The complete set of Tidy City tools and the game-client are available free of charge for non-commercial purposes at http://totem.fit.fraunhofer.de/tidycity.
- WorkshopbeitragWorkshop adaptive Serious Games: Workflow zur Generierung einer Spielidee(Mensch und Computer 2019 - Workshopband, 2019) Hammel, Katharina; Schade, Cornelia; Adelsberg, BjornWir spielen, bauen, gestalten, reflektieren und diskutieren im Workshop mit ProjektleiterInnen, -mitarbeiterInnen, EntwicklerInnen und WissenschaftlerInnen einen Workflow zur Erstellung eines Spielkonzeptes. Der Workshop beginnt mit einem Vortrag, welcher grundlegende Eigenschaften eines adaptiven Spielkonzeptes vorstellt sowie erste Ansätze eines möglichen Workflows diskutiert. Anschließend werden mögliche Ideen, Anwendungen, Herausforderungen und Lösungen im Stationenbetrieb mit allen Teilnehmenden spielerisch erarbeitet. Bevor wir Game Over gehen, ist eine kleine Feedbackrunde am Ende des Workshops angedacht.