Auflistung nach Schlagwort "immersion"
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- ZeitschriftenartikelGame-Based Promotion of Motivation and Attention for Socio-Emotional Training in Autism: Exploring the Secrets of Facial Expressions by Combining Minecraft and a Mobile App(i-com: Vol. 19, No. 1, 2020) Strickroth, Sven; Zoerner, Dietmar; Moebert, Tobias; Morgiel, Anna; Lucke, Ulrikeaused by a deviance of their reward system, autistic people show attention deficits for learning content outside their special fields of interest. This can lead to significant problems, especially in formal learning situations. A promising approach to increase attention is the use of game-based learning concepts. The effect of individual playful aspects could be shown in existing learning systems. However, these do not provide consistent game experiences, which may result in a decreasing motivation for training. Therefore, this paper presents requirements as well as a related game concept to integrate the learning content with a playful narrative in order to promote motivation and attention for socio-emotional training.
- KonferenzbeitragMorigami: Exploring Control Schemes in Narrative-driven Gaming Contexts(Mensch und Computer 2024 - Workshopband, 2024) Hauser, Marlien; Hauser, Johann; Kocur, Martin; Lankes, MichaelWe developed a 2.5D game Morigami that won an Austrian game award and is being prepared to be published at Steam. Our game demonstrates how control schemes, which emphasize the connection between the player and the characters through direct impact of player inputs, can extend beyond gameplay functionality to become crucial elements of the narrative. We present how we developed narrative controls as mechanisms that link player inputs with the game narrative, enhancing emotional involvement and engagement. The game Morigami employs these controls to reflect character development and story progression. A qualitative analysis with players shows that narrative controls can enhance the gaming experience, making narratives more compelling and immersive. This demo paper presents a game and suggests pathways for further investigation into narrative controls across different gaming contexts and underscores their potential in enhancing storytelling in interactive media.