Auflistung nach Schlagwort "meeting"
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- ZeitschriftenartikelBody Language of Avatars in VR Meetings as Communication Status Cue: Recommendations for Interaction Design and Implementation(i-com: Vol. 21, No. 1, 2022) Kurzweg, Marco; Wolf, KatrinWhile traditional videoconferencing causes privacy issues, virtual meetings are not yet widely used. Their communication quality still lacks usability and important non-verbal communication cues, such as body language, are underrepresented. We aim at exploring virtual avatars’ body language and how it can be used to indicate meeting attendees’ communication status. By comparing users’ perceptions of avatar behavior, we found that avatar body language across gender can be an indication of communication willingness. We derive resulting body language design recommendations and recommend using attentively behaving avatars as default body language and to indicate being busy through actions of the avatar, such as drinking, typing, or talking on a phone. These actions indicate that users are temporarily busy with another task, but still are attending the meeting. When users are unavailable, their avatars should not be displayed at all and in cases of longer meeting interruptions, the avatar of a user should leave the virtual meeting room.
- KonferenzbeitragMeetings and Mood - Related or Not? Insights from Student Software Projects (Summary)(Software Engineering 2023, 2023) Klünder, Jil; Karras, OliverMeetings are part of most software projects which is why they have been frequently analyzed by researchers. Often, this research focuses on the interactions. We analyze meetings from a more abstract view by applying sentiment analysis to the statements made during the meeting. That is, we analyze whether the statements are positive, negative, or neutral, and how the statements made are related to the mood of a team before and after the meeting. Our results are based on insights from 21 student software projects and show some interesting findings, including that the amount of positive and negative statements during the meeting has no measurable influence on the mood afterwards. This summary refers to the paper “Meetings and Mood – Related or Not? Insights from Student Software Projects” [KK22]. This paper was published in the proceedings of the 16th ACM/IEEE International Symposium on Empirical Software Engineering and Measurement, 2022.
- KonferenzbeitragUsing Body Language of Avatars in VR Meetings as Communication Status Cue(Mensch und Computer 2021 - Tagungsband, 2021) Kurzweg, Marco; Reinhardt, Jens; Nabok, Wladimir; Wolf, KatrinWhile traditional videoconferencing causes privacy issues, virtual meetings are not yet widely used. Their communication quality still lacks usability and important non-verbal communication cues, such as body language, are underrepresented. We aim at exploring virtual avatars’ body language and how it can be used to indicate meeting attendees’ communication status. By comparing users’ perceptions of avatar behavior, we found that avatar body language across gender can be an indication of communication willingness. We derive resulting body language design recommendations and recommend using attentively behaving avatars as default body language and to indicate being busy through actions of the avatar, such as drinking, typing, or talking on a phone. These actions indicate that users are temporarily busy with another task, but still are attending the meeting. When users are unavailable, their avatars should not be displayed at all and in cases of longer meeting interruptions, the avatar of a user should leave the virtual meeting room.