Auflistung nach Schlagwort "multiplayer"
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- WorkshopbeitragEffective Toxicity Prediction in Online Multiplayer Gaming: Four Obstacles to Making Approaches Usable(Mensch und Computer 2022 - Workshopband, 2022) Frommel, Julian; Mandryk, ReganToxicity represents a threat to the safety and health of online multiplayer gaming communities. This has been recognized by industry, academia, and players and led to efforts for combating toxicity, including different approaches for predicting toxicity from behaviour. Despite promising results, such approaches have not yet been able to meaningfully combat toxicity at scale. In this position paper, we describe four obstacles that impede usable applied toxicity prediction in multiplayer games that could help to combat harm.We want to foster a discussion about how user-centered artificial intelligence approaches may help solve these obstacles.
- KonferenzbeitragGenerating an Environment for Socializing Between Older Adults in a VR Supermarket(INFORMATIK 2023 - Designing Futures: Zukünfte gestalten, 2023) Walchshäusl, Sebastian; Eichhorn, Christian; Plecher, David A.; Simecek, Tim; Klinker, Gudrun; Hiyama, Atsushi; Inami, MatsukoSocialization is crucial for the well-being of individuals, but elderly people often face challenges due to physical and psychological issues, as well as the COVID-19 pandemic. To address this issue, a novel approach has been developed using a Japanese Virtual Reality (VR) supermarket, where older adults can purchase products that could be delivered to their homes while socializing with others in a familiar environment. The VR supermarket is based on Japanese supermarket shelf layouts, with hand-tracking and gestures used for interaction. Avatars, attached with images of the participants and their synchronized voice input are used to represent them. In a user study involving 14 older adults, the application was found to be effective for social communication, and potential negative effects such as cybersickness were successfully mitigated. The VR supermarket thus provides a valuable tool for older adults to socialize and meet their need to interact with people from the same age group, even in isolation (pandemic scenario).