Auflistung nach Schlagwort "non-verbal communication"
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- TextdokumentEAVE: Emotional Aerial Vehicle Evaluator(INFORMATIK 2020, 2021) Lieser, Marc; Schwanecke, Ulrich; Berdux, JörgToday, semi-autonomous quadrotors are already available at affordable prices and have the potential to become part of everyday life due to the variety of possible applications. To ensure that people feel safe around quadrotors and to optimize flight times, their size should be kept to a minimum which results in their appearances remaining purely functional. This reduces the possibility of adding anthropomorphic or zoomorphic features that are typically used in order to increase acceptability by conveying the robot's intent or emotion. Constrained by mechanical appearance, other non-verbal communication channels can be exploited instead, in particular robot motion. The application EAVE presented in this paper was developed with the idea to design and evaluate trajectories that breathe life into inanimate, mechanical quadrotors in order to improve interaction in human-robot companionships. It extends our existing quadrotor testbed ICARUS, which is capable of tracking arbitrary trajectories of real and simulated quadrotors that were designed using EAVE. We demonstrate that applying some of the established principles of character animation to the design of quadrotor trajectories opens up the possibility of conveying intent and improving interaction, though the appearance of the quadrotor remains purely functional.
- WorkshopbeitragTowards Inclusive Conversations in Virtual Reality for People with Visual Impairments(Mensch und Computer 2022 - Workshopband, 2022) Wieland, Markus; Machulla, TonjaCurrent mainstream social Virtual Reality (VR) spaces pose barriers to the equal participation of people with visual impairments (PVI) in social interactions. At present, VR is first and primarily a visual medium with a strong emphasis on the visual design of the VR scene and the available avatars. If social communication cues, such as non-verbal communication, are available at all, they are often not provided in a form accessible to PVI. Such cues are essential in social interactions to successfully participate in social interactions and experience a conversation in VR as realistic. Here, we summarize previous research regarding specific requirements for social VR spaces to be accessible to PVIs. We describe how people with disabilities recognize and identify potential conversational partners and how non-verbal communication works between PVI and sighted people. Our goal was to provide an overview of valuable features that can be implemented for inclusive conversations in a social VR space.