Auflistung nach Schlagwort "older adults"
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- WorkshopbeitragBeteiligung älterer Menschen an der Entwicklung einer digitalen Plattform zur Rekrutierung von Betreuungs- und Pflegefachpersonen(Mensch und Computer 2022 - Workshopband, 2022) Braunwalder, Rhea; Molterer, Katharina; Misoch, SabinaIn einem europäischen Forschungsprojekt sind ältere Menschen an der Entwicklung einer digitalen Plattform zur Rekrutierung von Pflegefachpersonen beteiligt. In diesem Position Paper werden der Forschungskontext sowie verschiedene Entwicklungsphasen vor dem Hintergrund der Beteiligung ältere Menschen am digitalen Endprodukt reflektiert. Von Seitens der Forschenden benötigt es im Prozess in der Interaktion mit Teilnehmenden Flexibilität, Rücksicht und Offenheit. In der interdisziplinären Zusammenarbeit in Teams von Forschenden sind der Informationstransfer, Transparenz und digitale kollaborative Plattformen zentral.
- WorkshopbeitragCo-creating digital citizenship: Considering the reconfiguration of participation in digital public service design(Mensch und Computer 2019 - Workshopband, 2019) Jarke, JulianeCitizen-driven service development and the delivery of digital public services has become a central focus of policy makers at European and national level for the past decade. Across policy documents and funding calls, is the importance of user-centricity in service design repeated by referring to user involvement, empowerment, collaboration or personalisation [e.g. 1]. In particular, participatory design projects haven taken empowerment to be one of the their key objectives and claim that “participatory design methods themselves can be regarded as empowering” [9:6]. Hence, not surprisingly have policy makers and other public sector stakeholders started to promote civic participation in digital public sector innovation. Such participatory approaches go by labels such as co-production of public services [12], co-design [8] or civic technology [10]. Recently the term co-creation has gained attention and is now considered “a cornerstone for social innovation” in the public sector [12:1346]. For example, co-creation has become an approach promoted by organisations such as the European Commission (in the H2020 framework programme there are 76 calls on co-creation across a variety of topic areas) or associations such as the Open Government Partnership (which has recently published their own toolbox and good practice guide to co-creation in open government). However, there is not one definition of co-creation but rather there exists a multitude of understandings of the term within and beyond its use in public sector innovation [3]. There is a broad understanding that within the context of eGovernment, co-creation is meant to bring together government agencies, NGOs, citizens and/or businesses to spur innovation and lead to services that better fit the needs of its users. In the context of Open Government, it is meant to allow for new forms of collaboration and participation, in particular with respect to the re-use of open government data by civil society. Such initiatives place “numerous demands upon the digital conduct of citizens” [7:78] and enact “an imaginary of citizens as data analysts equipped with the skills necessary to […] analyse the transactions of governments and thus hold them to account” (p.82). It demands the active involvement and engagement in such activities and hence further advances imaginaries of civic collectivity in a digital age. This leads to what Isin and Ruppert [7] have called “digital citizenship”. Importantly, there remains a question about how citizen participation is configured in the design of digital public services. Vines et al. [11] rightly point out that we need to consider “who initiates, directs and benefits from user participation in design” (p.1) and how control is shared. This relates to a number of choices made in co-creation projects such as a project’s pre-conditions (openness, purpose, scope), its participants (diversity in knowledge, differences in interests, distribution of power), its results (outputs and outcomes) and process (types of activities/methods and setting) [5]. In my contribution to the MuC workshop, I would like to focus on the process dimension. That methods are not neutral but performative has long been argued in fields such Science and Technology Studies (STS) [e.g. 4,6]. The choice of methods in co-creation projects translates individual citizens into explorers, designers, data curators, users, and/or service providers. Co-creation methods stem from co-design and participatory design approaches (e.g. prototyping, probes, user testing) to civic open data use (e.g. data walks, hackathons) to co-production of services (e.g. partnerships between government and civil society organisations) and each come with their own construction and configuration of design participation and users. My reflection is based on a three-year EU-funded project in which we developed and evaluated methods for co-creating digital public services with older adults. I will draw on three co-creation processes that we conducted in two European cities: Bremen and Zaragoza. I will argue that depending on the problem focus, scoping and governance structures of the projects, methods were adopted differently and enabled older adults to assume differing roles in and control over the process and its results. For example, data walkshops in Bremen and Zaragoza facilitated different role-shifts for the participating older and allowed for different types of knowledge to be articulated [for an account of the German walks see 2]. This led to the enactment of different imaginaries of digital citizenship. Acknowledgements: This paper was developed as part of the MobileAge project which has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 693319. References: 1. Katarina L. Gidlund. 2012. Designing for all and no one - practitioners understandings of citizen driven development of public e-services. Proceedings of the 12th Participatory Design Conference on Research Papers: Volume 1 - PDC ’12, ACM Press, 11. 2. Juliane Jarke. 2019. Open government for all? Co-creating digital public services for older adults through data walks. Online Information Review. 3. Juliane Jarke, Irina Zakharova, Gabriela Molina León, Hendrik Heuer, and Ulrike Gerhard. under review. Beyond Participation: A Review of Co-Creation. . 4. John Law. 2004. After method. Routledge, London. 5. J. J. Lee, M. Jaatinen, A. Salmi, T. Mattelmäki, R. Smeds, and M. Holopainen. 2018. Design choices framework for co-creation projects. International Journal of Design 12, 2: 15–31. 6. Annemarie Mol. 2010. Actor-Network Theory: Sensitive Terms and Enduring Tensions. Kölner Zeitschrift für Soziologie und Sozialpsychologie 50, 1: 253–269. 7. Evelyn Ruppert and Engin Isin. 2015. Being digital citizens. Rowman & Littlefield, London; New York. 8. Elizabeth B.-N. Sanders and Pieter Jan Stappers. 2008. Co-creation and the new landscapes of design. CoDesign 4, 1: 5–18. 9. Hanna Schneider, Malin Eiband, Daniel Ullrich, and Andreas Butz. 2018. Empowerment in HCI - A Survey and Framework. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems - CHI ’18, ACM Press, 1–14. 10. Andrew R. Schrock. 2016. Civic hacking as data activism and advocacy: A history from publicity to open government data. New Media & Society. 11. John Vines, Rachel Clarke, Peter Wright, John McCarthy, and Patrick Olivier. 2013. Configuring participation: on how we involve people in design. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems Pages, ACM Press, 429–438. 12. W. H. Voorberg, V. J. J. M. Bekkers, and L. G. Tummers. 2015. A Systematic Review of Co-Creation and Co-Production: Embarking on the social innovation journey. Public Management Review 17, 9: 1333–1357.
- KonferenzbeitragCo-creating digital public services with older citizens: Challenges and opportunities(INFORMATIK 2019: 50 Jahre Gesellschaft für Informatik – Informatik für Gesellschaft, 2019) Jarke, Juliane; Gerhard, Ulrike; Kubicek, HerbertOlder citizens are excluded above average from digital public services as they do not meet older adults’ needs and expectations. Yet most digital technologies, designed for an ageing population, reproduce particular images about age and ageing, such as the old age defined by ill health, deficits and limitations or an emphasis on active ageing. Digital public services are no different. We are interested in understanding through what kind of methods older adults may be enabled to become active co-creators of information systems and in so doing may transform our images of an ageing population. The paper is based on a collaborative research project in which older adults co-created a digital neighbourhood guide. We describe a framework of interventions which facilitated the co-creation process and discuss associated challenges and opportunities.
- KonferenzbeitragEinflussfaktoren auf die Nutzung von Internetkommunikation älterer Menschen / Impact on the Use of Internetcommunication in Older Adults(i-com: Vol. 12, No. 2, 2013) Steinert, Anika; Haesner, Marten; Steinhagen-Thiessen, Elisabeth; Gövercin, MehmetIm Gegensatz zu anderen Altersgruppen ist die Erfassung des Kommunikationsverhaltens älterer Menschen ein bisher vernachlässigtes Thema. Dabei besitzt Kommunikation besonders für ältere Menschen eine hohe Bedeutung. Insbesondere die Kommunikation im Internet kann eine Möglichkeit bieten, den häufig im Alter auftretenden Problemen wie Einsamkeit und Isolation entgegenzuwirken. Auf Grundlage einer Literaturrecherche wurde innerhalb der vorliegenden Studie ein Fragebogen entwickelt und 150 Personen über 60 Jahre zu ihrem Kommunikationsverhalten befragt. Neben soziodemografischen Angaben wurden Daten zur Kommunikationsdauer und -häufigkeit, zu Gesprächspartner und zur Nutzung verschiedener Kommunikationswege erhoben. Zudem wurden die Probanden zu Vor- und Nachteilen verschiedener Kommunikationswege befragt. Fast 50 % der Befragten gaben an, das Internet zur Kommunikation mit anderen zu nutzen. Hierbei beeinflussen insbesondere soziodemografische Faktoren wie das Alter, das Geschlecht und der Bildungsstand die Nutzung von Internetkommunikation. Weiterhin konnte festgestellt werden, dass die tägliche Nutzung des Telefons einen signifikanten Einfluss auf die Nutzung des Internets zur Kommunikation hat. Bisher wird das Internet erst von einem geringen Teil der Älteren genutzt. Um die Nutzung von Internetkommunikation in der älteren Bevölkerung zu stärken, ist es notwendig, die Faktoren zu kennen, welche diese beeinflussen.
- KonferenzbeitragGenerating an Environment for Socializing Between Older Adults in a VR Supermarket(INFORMATIK 2023 - Designing Futures: Zukünfte gestalten, 2023) Walchshäusl, Sebastian; Eichhorn, Christian; Plecher, David A.; Simecek, Tim; Klinker, Gudrun; Hiyama, Atsushi; Inami, MatsukoSocialization is crucial for the well-being of individuals, but elderly people often face challenges due to physical and psychological issues, as well as the COVID-19 pandemic. To address this issue, a novel approach has been developed using a Japanese Virtual Reality (VR) supermarket, where older adults can purchase products that could be delivered to their homes while socializing with others in a familiar environment. The VR supermarket is based on Japanese supermarket shelf layouts, with hand-tracking and gestures used for interaction. Avatars, attached with images of the participants and their synchronized voice input are used to represent them. In a user study involving 14 older adults, the application was found to be effective for social communication, and potential negative effects such as cybersickness were successfully mitigated. The VR supermarket thus provides a valuable tool for older adults to socialize and meet their need to interact with people from the same age group, even in isolation (pandemic scenario).
- KonferenzbeitragGestaltung von Mitfahrsystemen für ältere Erwachsene(i-com: Vol. 13, No. 2, 2014) Meurer, Johanna; Stein, Martin; Wulf, Volker; Rohde, MarkusMotivated by rising global energy demands and a growing awareness of the scarcity of natural resources sustainable mobility concepts are demanded as much as never before. One solution is offered by ridesharing concepts, realized with ICT supported mobile interaction systems. Current systems already address issues of comfort or efficiency and thus refer to mobility widely in functional terms of transport, moving people from one place to another. However, ridesharing is in its basic conception an interactive cooperation between at least two persons negotiating a shared ride. We argue in this paper for the necessary of a praxis-based perspective on ridesharing in order to explore the interactive mechanisms people refer to in ridesharing situations. We will show that a phenomenological inquiry provides added value in understanding practical challenges in ridesharing contexts, and identifying methods used to address practical challenges that can provide new starting points for design.
- KonferenzbeitragMotion-Based Game Interaction for Older Adults / Bewegungsbasierte Spielinteraktion für Senioren(i-com: Vol. 12, No. 2, 2013) Gerling, Kathrin MariaBewegungsbasierte Videospiele für Senioren erfreuen sich immer größerer Beliebtheit, da sie eine geeignete Möglichkeit darstellen, ältere Menschen zu körperlicher Aktivität zu motivieren. In diesem Zusammenhang ist es wichtig zu gewährleisten, dass bewegungsbasierte Eingabegeräte für entsprechende Spiele leicht zugänglich sind, und dass Eingabeparadigmen kein Verletzungsrisiko für ältere Nutzer darstellen. Dieser Artikel gibt einen Überblick über traditionelle und bewegungsbasierte Spielinteraktion für Senioren, und zeigt Möglichkeiten auf, wie es gebrechlichen älteren Menschen ermöglicht werden kann, ihren Körper in den Interaktionsprozess einzubringen. Weiterhin fasst dieser Artikel potentielle Anwendungsfälle für bewegungsbasierte Spielinteraktion für Senioren zusammen.
- WorkshopbeitragParticipatory design in the smart village: Co-design of a public display in a rural village shop(Mensch und Computer 2018 - Tagungsband, 2018) Müller, Claudia; Struzek, David; Jung-Henrich, JuttaThis work describes the co-design process of a public display for a village shop. We report and reflect different modes of participation in idea generation, co-design and decision taking with two different groups, the people running the village shop as well as a group of older citizens who became long-term participants to the overall research project. We scrutinize different aspects as regards to differing modes and degrees of participation within long-term and participatory co-design with multiple stakeholders.
- KonferenzbeitragPrecRec: supporting older adults sharing recipes(Mensch und Computer 2020 - Tagungsband, 2020) Tullius, Gabriela; Dogan, GamzeDue to decreased mobility or families living apart, older adults are especially vulnerable to the issue of social isolation. Literature suggests that technology can help to prevent this isolation. The present work addresses an approach to participate in society by sharing knowledge that is cherished. We propose the cooking recipe exchange application PrecRec for older adults to make them feel precious and valued. PrecRec has been developed and evaluated in an iterative process with eleven older adults. The results show that a broad perspective has to be taken into account when designing such systems.
- WorkshopbeitragReflecting on a Smart City Project for Older Adults(Mensch und Computer 2024 - Workshopband, 2024) Fietkau, Julian; Stojko, LauraBetween 2015 and 2020 we participated in a joint research project to explore technological interventions fostering participation of older adults in urban spaces. UrbanLife+ involved multi-year qualitative and quantitative empirical work on obstacles faced by people aged 65 and up living in cities. This brief retrospective does not recap the previously published results of the project, but summarizes methodological and organizational insights as well as pragmatic experiences gathered during its runtime that have not yet been discussed publicly. We focus on aspects relevant for future urban technology projects aiming for accessibility and inclusivity. These include issues navigating interdisciplinary design teams, conducting questionnaire studies with older adults, maintaining participatory design principles with geographically distributed teams, and conducting empirical evaluations during the COVID-19 pandemic.