Auflistung nach Schlagwort "social distancing"
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- KonferenzbeitragDon't Catch It! - An Interactive Virtual-Reality Environment to Learn About COVID-19 Measures Using Gamification Elements.(Mensch und Computer 2021 - Tagungsband, 2021) Krauter, Christian; Vogelsang, Jonas; Calepso, Aimée Sousa; Angerbauer, Katrin; Sedlmair, MichaelThe world is still under the influence of the COVID-19 pandemic. Even though vaccines are deployed as rapidly as possible, it is still necessary to use other measures to reduce the spread of the virus. Measures such as social distancing or wearing a mask receive a lot of criticism. Therefore, we want to demonstrate a serious game to help the players understand these measures better and show them why they are still necessary. The player of the game has to avoid other agents to keep their risk of a COVID-19 infection low. The game uses Virtual Reality through a Head-Mounted-Display to deliver an immersive and enjoyable experience. Gamification elements are used to engage the user with the game while they explore various environments. We also implemented visualizations that help the user with social distancing.
- WorkshopbeitragHow to Foster Digital Inclusion of Seniors in Times of Social Distancing(Mensch und Computer 2020 - Workshopband, 2020) Noichl, Svenja; Schroeder, UlrikDue to increasing digitalization in all areas of life, digital competences are becoming more and more relevant for senior citizens. Digital inclusion is important for them to be able to participate actively in the digital society. With the help of workshops which are didactically oriented towards the core aspects of geragogics, barriers to enter the digital world can be reduced. But how can seniors be digitally included if such offers become impossible due to pandemic situations which are requiring social distancing without the risk of digital exclusion and thus, in a certain sense, exclusion from society for individual seniors? This Problem Statement deals with these issues.