Auflistung nach Schlagwort "video games"
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- KonferenzbeitragMorigami: Exploring Control Schemes in Narrative-driven Gaming Contexts(Mensch und Computer 2024 - Workshopband, 2024) Hauser, Marlien; Hauser, Johann; Kocur, Martin; Lankes, MichaelWe developed a 2.5D game Morigami that won an Austrian game award and is being prepared to be published at Steam. Our game demonstrates how control schemes, which emphasize the connection between the player and the characters through direct impact of player inputs, can extend beyond gameplay functionality to become crucial elements of the narrative. We present how we developed narrative controls as mechanisms that link player inputs with the game narrative, enhancing emotional involvement and engagement. The game Morigami employs these controls to reflect character development and story progression. A qualitative analysis with players shows that narrative controls can enhance the gaming experience, making narratives more compelling and immersive. This demo paper presents a game and suggests pathways for further investigation into narrative controls across different gaming contexts and underscores their potential in enhancing storytelling in interactive media.
- WorkshopbeitragThe death of a genre: self-driving cars and car racing video games(Mensch und Computer 2015 – Proceedings, 2015) Dobberthin, Jens; Wu, JianWhilst self-driving cars have a long tradition in literature and movies, the role of self-driving cars in video games is quite unclear. The application presented in this paper is an early attempt to develop a car racing video game in the age of self-driving cars. Most likely, self-driving cars will cause the death of this genre, and thus our demo is meant as a thought-provoking contribution.