Auflistung nach Schlagwort "windshield display"
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- WorkshopbeitragAdaptive Dark Mode: Investigating Text and Transparency of Windshield Display Content for Automated Driving(Mensch und Computer 2019 - Workshopband, 2019) Riegler, Andreas; Riener, Andreas; Holzmann, ClemensWindshield displays are a promising technology for automotive application. In combination with the emergence of highly automated vehicles, chances are that work-related activities will become more popular on the daily commute to and from work. While windshield displays can show content relevant for non-driving related activities, little information is available on how potential users would utilize these displays in terms of text and background color as well as transparency usage. In this paper, we present the results of two user studies (pilot study: N = 10, main study: N = 20) addressing this issue. Findings from quantitative measurements and qualitative pre-/post study surveys and interviews suggest a strong preference for the chat window being located on the driver side presented in dark mode with adaptive background transparency levels based on the luminance of the outside environment.
- KonferenzbeitragAutoWSD: Virtual Reality Automated Driving Simulator for Rapid HCI Prototyping(Mensch und Computer 2019 - Tagungsband, 2019) Riegler, Andreas; Riener, Andreas; Holzmann, ClemensHuman factors research in automated driving is nowadays often conducted using either low-quality setups such as 2D monitors or highly expensive driving simulators with motion platforms. Additionally, software for automated driving scenarios is often expensive and hard to modify for different scenarios. We intend to bridge this gap by proposing a low-cost, high-fidelity immersive prototyping solution by utilizing the recent advances in development of virtual reality (VR): AutoWSD - Automated driving simulator for research on windshield displays. We showcase a hybrid software and hardware solution that is based on the popular and widely used Unity development platform. Furthermore, we demonstrate the little effort needed to create scenarios for user studies, and thereby foster discussion about potential improvements and extensions for AutoWSD, as well as the topic of trust, acceptance, user experience and simulator sickness in automation.
- DissertationExtending head-up displays: exploring the potential of large & 3D automotive windshield displays(2018) Häuslschmid, RenateDrivers consume an increasing amount of information while driving. The information is accessed on the in-car displays but also on personal devices such as the smartphone. Head-up displays are designed for a safe uptake of additional visual information while driving but their benefits are limited by the small display space. This motivates academia and industry to advance the head-up to the so-called windshield display. A windshield display will provide an extended display space, which largely or entirely covers the driver’s visual field through the windshield, as well as 3D and depth perception. Technologically, they are not yet feasible, but, thanks to steady advancements they will become available in the future. Extending a small 2D to a large 3D space requires a rethinking of the entire user interface. The windshield display opens up new opportunities for the type and amount of information, as well as for the way it is presented – ranging up to full augmented reality but it also raises concerns about a distracted driver. The core question of this thesis is whether such an extension is reasonable and desirable – meaning if there are convincing arguments and use cases which justify the potential risk of distraction. This thesis presents our research about the risks and benefits of the transition from a head-up to a windshield display. Thus, we explore the potentials and examine the safety risks and benefits as well as the drivers’ satisfaction of various display aspects. We developed a design space that shows how the new size and depth possibilities create new, or interrelate with existing, design factors. New design opportunities arise and suggest a redesign of existing functionality but also the integration of new content. We researched the information content that could be displayed on a windshield display and asked drivers what content they need and personally desire. We thereby obtained an extensive list of use cases and applications. We approached the question of where such content should be displayed, given the large 3D space. To enable the design of safe interfaces, we first examined the driver’s visual perception across the windshield and identified locations that promote information recognition, particularly in the new peripheral area. Simultaneously, we examined the different ways of placing and stabilizing the content. We compared the traditional screen-fixed with world-fixed (augmented reality) and head-stabilized placement methods in terms of user satisfaction, understandability and safety. The gained knowledge about the locations that support information uptake and about the best ways of placing content was merged into a layout concept that subdivides the driver’s view into several information areas. We also incorporated the drivers’ preferences into this design process and compared their personalized layouts with our vision-based layout concept. We assessed the safety of both layout versions and present a revised concept. We close this thesis by reflecting on other trends that may interrelate with the windshield display, namely autonomous driving and augmented reality consumer devices. We look at recent advancements in realizing windshield displays and endeavor a prediction of future developments in this area.