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Fashion or Technology? A Fashnology Perspective on the Perception and Adoption of Augmented Reality Smart Glasses 

i-com: Vol. 15, No. 2 Rauschnabel, Philipp A.; Hein, Daniel W. E.; He, Jun; Ro, Young K.; Rawashdeh, Samir; Krulikowski, Bryan
Smart glasses are a new family of technological devices that share several characteristics with conventional eyeglasses. Yet, little is known about how individuals process them. Drawing upon categorization theories and prior research on technology acceptance, the authors conduct two empirical studies to show that (a) ...

Introduction to this Special Issue on Smart Glasses 

i-com: Vol. 15, No. 2 Oppermann, Leif; Prinz, Wolfgang
The idea of augmented or virtual reality in combination with head mounted display is being discussed already since at least 1968. However, for a long time, this topic was discussed mainly within the academic research area with only limited effect or uptake in the work place. Primary reason for this was the missing ...

Head-Mounted Displays in German Companies A Virtual, Augmented and Mixed Reality Check 

i-com: Vol. 15, No. 2 Esser, Ralf; Oppermann, Leif
In 2020, German companies will spend close to €850 million on Virtual and Mixed Reality hardware and solutions based on smart glasses. The lion’s share will be spent on innovative applications.This text provides some guidance in this rising market by categorizing the available smart glasses and head-mounted displays into ...

Serious Gaming in Augmented Reality using HMDs for Assessment of Upper Extremity Motor Dysfunctions 

i-com: Vol. 15, No. 2 Cidota, Marina A.; Lukosch, Stephan G.; Dezentje, Paul; Bank, Paulina J. M.; Lukosch, Heide K.; Clifford, Rory M. S.
For a better understanding of how different disorders affect motor function, a uniform, standardized and objective evaluation is a desirable goal for the clinical community. We explore the potential of Augmented Reality (AR) combined with serious gaming and free hand tracking to facilitate objective, cost-effective and ...

Design and Evaluation of a Natural User Interface for Piloting an Unmanned Aerial Vehicle 

i-com: Vol. 17, No. 1 Herrmann, Roman; Schmidt, Ludger
Controlling an unmanned aerial vehicle is challenging and requires an intensive training. One cause is the teleoperation with the conventional input device, the remote control, whose functions are complicate. This paper presents an alternative concept for the teleoperation. Its realization includes a Thalmic Myo gesture ...

Mixed Reality based Collaboration for Design Processes 

i-com: Vol. 19, No. 2 Hube, Natalie; Müller, Mathias; Lapczyna, Esther; Wojdziak, Jan
Due to constantly and rapidly growing digitization, requirements for international cooperation are changing. Tools for collaborative work such as video telephony are already an integral part of today’s communication across companies. However, these tools are not sufficient to represent the full physical presence of an ...

The SmARtphone Controller - Leveraging Smartphones as Input and Output Modality for Improved Interaction within Mobile Augmented Reality Environments 

i-com: Vol. 20, No. 1 Knierim, Pascal; Hein, Dimitri; Schmidt, Albrecht; Kosch, Thomas
Current interaction modalities for mobile Augmented Reality (AR) are tedious and lack expressiveness. To overcome these prevalent limitations, we developed and evaluated a multimodal interaction concept by pairing a smartphone as an input and output modality for mobile AR. In a user study (n = 24), we investigated the ...

Evaluation of an Augmented Reality Instruction for a Complex Assembly Task - Comparison of a Smartphone-Based Augmented Reality Instruction with a Conventional Paper Instruction for the Teach-in Phase in Manual Assembly 

i-com: Vol. 20, No. 1 Funk, Johannes; Schmidt, Ludger
This study compares the use of a marker-based AR instruction with a paper instruction commonly used in manual assembly. Hypotheses were tested as to whether the instruction type affects assembly time, number of errors, usability, and employee strain. Instead of student participants and artificial assembly tasks (e. g. ...

Changing Things so (Almost) Everything Stays the Same 

i-com: Vol. 20, No. 3 Dolata, Mateusz; Schubiger, Simon; Agotai, Doris; Schwabe, Gerhard
The deployment of mixed reality systems in professional settings demands adaptation of the physical environment and practices. However, technology-driven changes to the environment are problematic in some contexts. Specifically, face-to-face advisory services rely on scripted material routines using specific tools. This ...

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Author

Oppermann, Leif (2)Schmidt, Ludger (2)Agotai, Doris (1)Bank, Paulina J. M. (1)Cidota, Marina A. (1)Clifford, Rory M. S. (1)Dezentje, Paul (1)Dolata, Mateusz (1)Esser, Ralf (1)Funk, Johannes (1)... View More

Subject

Augmented Reality (9)
Mixed Reality (3)Smart Glasses (3)Virtual Reality (3)Applications (2)Head-Mounted Displays (2)Wearable Computing (2)Acceptance (1)Adoption (1)Advisory Service Scenario (1)... View More

Date Issued

2016 (4)2021 (3)2018 (1)2020 (1)

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No (9)

About uns | FAQ | Help | Imprint | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.