Mensch und Computer 2018 - Workshopband Feger, Sebastian; Dallmeier-Tiessen, Sünje; Woźniak, Paweł; Schmidt, Albrecht
Gamification is known as motivational tool that can increase engagement and performance. And while its application in corporate work environments has received significant research attention, little focus has been placed on gamification of tools employed in the scientific workplace. As is well understood, meaningful ...