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dc.contributor.authorZielasko, Daniel
dc.contributor.authorSkorzinski, Uta
dc.contributor.authorKuhlen, Torsten W.
dc.contributor.authorWeyers, Benjamin
dc.contributor.editorDachselt, Raimund
dc.contributor.editorWeber, Gerhard
dc.date.accessioned2018-08-18T10:43:54Z
dc.date.available2018-08-18T10:43:54Z
dc.date.issued2018
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/16890
dc.description.abstractIn this work we describe a hybrid, hand-based interaction metaphor that makes remote and close objects in an HMD-based immersive virtual environment (IVE) seamlessly accessible. To accomplish this, different existing techniques, such as go-go and HOMER, were combined in a way that aims for generality, intuitiveness, uniformity and speed. A technique like this is one prerequisite for a successful integration of IVEs to professional everyday applications, such as data analysis workflows.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2018 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.titleSeamless Hand-Based Remote and Close Range Interaction in Immersive Virtual Environmentsen
dc.typeText/Conference Paper
dc.pubPlaceBonn
mci.document.qualitydigidoc
mci.conference.sessiontitleMCI-WS07: Virtual and Augmented Reality in Everyday Context (VARECo)
mci.conference.locationDresden
mci.conference.date2.-5. September 2018
dc.identifier.doi10.18420/muc2018-ws07-0332


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