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dc.contributor.authorKnierim, Pascal
dc.contributor.authorKosch, Thomas
dc.contributor.authorHoppe, Matthias
dc.contributor.authorSchmidt, Albrecht
dc.contributor.editorDachselt, Raimund
dc.contributor.editorWeber, Gerhard
dc.date.accessioned2018-08-18T10:44:01Z
dc.date.available2018-08-18T10:44:01Z
dc.date.issued2018
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/16905
dc.description.abstractMixed reality gained much research attention in recent years due to the availability of capable hardware. Current smartphones allow people to immerse themselves in virtual worlds or explore digital artifacts through augmented reality applications. Schools, universities, and other educational establishment have started to equip students and pupils with tablets potentially capable of presenting mixed reality content. However, the development of compelling mixed reality applications that foster enhanced knowledge transfer lags behind. While the availability of mixed reality hardware offers new opportunities, it also creates challenges for content creators and educators. We discuss these challenges and opportunities and suggest directions for future research. We consider mixed reality as a chance to foster supportive and personalized learning experiences for everyone.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2018 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectAugmented Reality
dc.subjectMixed Reality
dc.subjectLearning
dc.subjectEducation
dc.titleChallenges and Opportunities of Mixed Reality Systems in Educationen
dc.typeText/Conference Paper
dc.pubPlaceBonn
mci.document.qualitydigidoc
mci.conference.sessiontitleMCI-WS07: Virtual and Augmented Reality in Everyday Context (VARECo)
mci.conference.locationDresden
mci.conference.date2.-5. September 2018
dc.identifier.doi10.18420/muc2018-ws07-0471


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