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dc.contributor.authorHofmann, Jacqueline
dc.contributor.authorMüller, Jens
dc.contributor.authorGipp, Bela
dc.contributor.authorReiterer, Harald
dc.contributor.editorPrinz, Wolfgang
dc.contributor.editorBorchers, Jan
dc.contributor.editorJarke, Matthias
dc.date.accessioned2017-06-17T20:14:05Z
dc.date.available2017-06-17T20:14:05Z
dc.date.issued2016
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/169
dc.description.abstractWithin the Library 2.0 model, visitors of public libraries are enabled to actively shape the services of their library. Unlike previous trends, principles of participation and collaboration should be assimilated into the physical space of public libraries instead of being added as an extra layer on top of existing services. We present a set of eight design principles for motivating participatory systems in the Library 2.0 context. Based on these principles, we introduce bibox, a tangible book rating- and recommendation system for public libraries. In an in-the-wild study, we evaluate how our system motivates active participation. We show that the proposed design principles lead to higher levels of engagement from the users of the system within the Library 2.0 context.
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2016 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectLibrary 2.0
dc.subjectParticipation
dc.subjectTangible Prototyping
dc.titlebibox: A Tangible Approach to Motivating Participation in Public Libraries
dc.typeText/Conference Paper
dc.pubPlaceAachen
mci.document.qualitydigidocde_DE
mci.conference.sessiontitleInteraktion in öffentlichen Räumen
mci.conference.locationAachen
mci.conference.date4.-7. September 2016
dc.identifier.doi10.18420/muc2016-mci-0030


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