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Creative process engagement in a multiplayer online ideation game

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2012

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Gesellschaft für Informatik e.V.

Zusammenfassung

This paper aims to discuss the use of a hedonic system, i.e. a multiplayer online ideation game (OIG), to integrate users into the generation of ideas for real-world problems. An OIG, which was played by the surveyed participants for total of more than 1070 hours, was therefore evaluated in a twofold approach: Firstly, we examined the degree of players' creative process engagement in a longitudinal perspective. Secondly, we conducted interviews in order to find reasons for a change in creative process engagement. We found an increase in two of three components of creative process engagement during the first and a decrease during the last intervalls. The altered perception towards missions and game mechanics such as game points, social points, and stories provides a logical explanation for this development.

Beschreibung

Witt, Maximilian; Scheiner, Christian; Robra-Bissantz, Susanne; Voigt, Kai-Ingo (2012): Creative process engagement in a multiplayer online ideation game. INFORMATIK 2012. Bonn: Gesellschaft für Informatik e.V.. PISSN: 1617-5468. ISBN: 978-3-88579-602-2. pp. 978-991. Regular Research Papers. Braunschweig. 16.-21. September 2012

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