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dc.contributor.authorRobben, Bernard
dc.contributor.authorHerzig, Bardo
dc.contributor.authorKlar, Tilman-Mathies
dc.contributor.authorSchelhowe, Heidi
dc.date.accessioned2018-11-15T04:54:19Z
dc.date.available2018-11-15T04:54:19Z
dc.date.issued2018
dc.identifier.issn1618-162X
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/18236
dc.description.abstractWe propose a framework of Interaction Design for Reflective Experience (RED). “Begreifbare” (graspable, in the sense of tangible and comprehensible) learning environments embody a designed experience that combines abstraction and concreteness, perception and cognition, and thus emphasizes both the impact of tangible, embodied interactions and the importance of symbols and signs for reflective experience. Our framework is based on the categories of space and experience, model and reflection.en
dc.language.isoen
dc.publisherDe Gruyter
dc.relation.ispartofi-com: Vol. 17, No. 3
dc.subjecttangible interaction
dc.subjecteducation
dc.subjectdigital learning
dc.titleBegreifbare Learning Environments - A Framework of Interaction Design for Reflective Experienceen
dc.typeText/Journal Article
dc.pubPlaceBerlin
mci.reference.pages211-218
mci.conference.sessiontitleResearch Article
dc.identifier.doi10.1515/icom-2018-0019


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