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dc.contributor.authorBudde, Andreas
dc.contributor.authorMichahelles, Florian
dc.contributor.editorFähnrich, Klaus-Peter
dc.contributor.editorFranczyk, Bogdan
dc.date.accessioned2019-01-11T10:13:00Z
dc.date.available2019-01-11T10:13:00Z
dc.date.issued2010
dc.identifier.isbn978-3-88579-269-7
dc.identifier.issn1617-5468
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/19270
dc.description.abstractDespite the ubiquity of barcodes there is no common product repository available today linking product master data to the corresponding barcodes. This paper proposes a social network game (Product Empire) that motivates users to scan barcodes and to enter basic product information, such as product name, brand and category and to upload a picture. A first prototype has been implemented and applied in an initial formative user study with 10 users who have generated 80 product scans with user-generated descriptions in a week time frame. This result shows the potential of generating an open product repository by motivating users with a game approach.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofINFORMATIK 2010. Service Science – Neue Perspektiven für die Informatik. Band 1
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-175
dc.titleTowards an open product repository using playful crowdsourcingen
dc.typeText/Conference Paper
dc.pubPlaceBonn
mci.reference.pages600-605
mci.conference.sessiontitleRegular Research Papers
mci.conference.locationLeipzig
mci.conference.date27.09.-1.10.2010


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