Mensch und Computer 2019 - Tagungsband Ujkani, Arbresh; Willms, Jan; Turgut, Lezgin; Wolf, Katrin
This paper investigates the effect of commonly used camera perspectives (First-person perspective, over the shoulder, behind the back and from top to bottom) on locomotion efficiency in virtual reality (VR). To test this research objective in a user study, a virtual test environment was implemented in which a ball can ...