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AudienceAR - Utilising Augmented Reality and Emotion Tracking to Address Fear of Speech 

Mensch und Computer 2019 - Tagungsband Hartl, Philipp; Fischer, Thomas; Hilzenthaler, Andreas; Kocur, Martin; Schmidt, Thomas
With Augmented Reality (AR) we can enhance the reality by computer-generated information about real entities projected in the user's field of view. Hence, the user's perception of a real environment is altered by adding (or subtracting) information by means of digital augmentations. In this demo paper we present an ...

The Mood Game - How to use the player’s affective state in a shoot’em up avoiding frustration and boredom 

Mensch und Computer 2019 - Tagungsband Halbhuber, David; Fehle, Jakob; Kalus, Alexander; Seitz, Konstantin; Kocur, Martin; Schmidt, Thomas; Wolff, Christian
In this demo paper, we present a shoot'em up game similar to Space Invaders called the "Mood Game" that incorporates players' affective state into the game mechanics in order to enhance the gaming experience and avoid undesired emotions like frustration and boredom. By tracking emotions through facial expressions combined ...

SentiBooks: Enhancing Audiobooks via Affective Computing and Smart Light Bulbs 

Mensch und Computer 2019 - Tagungsband Ortloff, Anna-Marie; Güntner, Lydia; Windl, Maximiliane; Schmidt, Thomas; Kocur, Martin; Wolff, Christian
We present SentiBooks, a smartphone application to enhance the audiobook listening experience via affective computing and smart light bulbs. Users can connect to Philips Hue Light Bulbs with a smartphone app while listening to an audiobook. The app analyzes the emotional expression of the narrator of the audiobook using ...

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Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.

 

 

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Author

Kocur, Martin (3)Schmidt, Thomas (3)Wolff, Christian (2)Fehle, Jakob (1)Fischer, Thomas (1)Güntner, Lydia (1)Halbhuber, David (1)Hartl, Philipp (1)Hilzenthaler, Andreas (1)Kalus, Alexander (1)... View More

Subject

affective computing (3)
emotion detection (3)augmented reality (1)dynamic game balancing (1)facial expression (1)game engineering (1)gaming (1)hololens (1)lighting (1)sentiment analysis (1)... View More

Date Issued

2019 (3)

Has File(s)

No (3)

About uns | FAQ | Help | Imprint | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.