Logo des Repositoriums
 
Konferenzbeitrag

Social Presence in a Virtual Reality Game with Different Levels of Abstraction: Testing the Social Presence Aspect of the Multimodal Presence Scale

Lade...
Vorschaubild

Volltext URI

Dokumententyp

Text/Conference Paper

Zusatzinformation

Datum

2019

Zeitschriftentitel

ISSN der Zeitschrift

Bandtitel

Verlag

ACM

Zusammenfassung

Presence is a key variable in virtual reality (VR), however, it is a complex variable consisting of different aspects. The Multimodal Presence Scale (MPS) by Makransky, Lilleholt, and Aaby was developed to measure physical, social and self-presence. But how well can it actually detect changes in one aspect of presence, and differentiate between different aspects of presence? To answer these questions, we use a German translation of the MPS in an experiment with a VR game with 45 participants. We examine social presence -- the sense of being with another -- specifically, and compare three conditions (abstraction levels) that should differ in the degree of social presence, but not in other aspects of presence. Results indicate that the MPS is reliable and useful for measuring social presence, while still correlating strongly with presence overall.

Beschreibung

Volkmann, Torben; Wessel, Daniel; Franke, Thomas; Jochems, Nicole (2019): Social Presence in a Virtual Reality Game with Different Levels of Abstraction: Testing the Social Presence Aspect of the Multimodal Presence Scale. Mensch und Computer 2019 - Tagungsband. DOI: 10.1145/3340764.3344435. New York: ACM. MCI: Short Paper (Poster). Hamburg. 8.-11. September 2019

Zitierform

Tags