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dc.contributor.authorWeise, Matthias
dc.contributor.authorZender, Raphael
dc.contributor.authorLucke, Ulrike
dc.contributor.editorAlt, Florian
dc.contributor.editorBulling, Andreas
dc.contributor.editorDöring, Tanja
dc.date.accessioned2019-08-22T04:36:31Z
dc.date.available2019-08-22T04:36:31Z
dc.date.issued2019
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/24581
dc.description.abstractThe importance of 3D interaction is constantly increasing – not least because of new developments in ubiquitous computing and augmented and virtual reality. Current 3D user interfaces allow for an expressive and accurate input in three-dimensional space. 3D interaction techniques are responsible for mapping the three-dimensional input onto actions within the system and for returning appropriate feedback to the user. For developers of applications using 3D interaction and for designers of new 3D interaction techniques it is important to understand how existing techniques differ and how they can be classified. In this work we summarize existing characterizations of 3D interaction and adopt them to allow a comprehensive classification of 3D interaction techniques for selection and manipulation of virtual objects.en
dc.description.urihttps://dl.acm.org/authorize?N681266
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2019 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subject3D Interaction Techniques
dc.subject3D Selection
dc.subject3D Manipulation
dc.subjectClassification
dc.titleA Comprehensive Classification of 3D Selection and Manipulation Techniquesen
dc.typeText/Conference Paper
dc.pubPlaceNew York
mci.document.qualitydigidoc
mci.conference.sessiontitleMCI: Full Paper
mci.conference.locationHamburg
mci.conference.date8.-11. September 2019
dc.identifier.doi10.1145/3340764.3340777


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