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dc.contributor.authorHusung, Malte
dc.contributor.authorLangbehn, Eike
dc.contributor.editorAlt, Florian
dc.contributor.editorBulling, Andreas
dc.contributor.editorDöring, Tanja
dc.date.accessioned2019-08-22T04:36:32Z
dc.date.available2019-08-22T04:36:32Z
dc.date.issued2019
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/24583
dc.description.abstractA lot of virtual reality (VR) experiences require switching between different environments or scenes. To achieve a plausible and perspicuous transition between those scenes, transition techniques can be used. These techniques visualize the change and should support continuity in storytelling and a high degree of presence while respecting the interactive nature of VR. We implemented six different transition techniques. Three of them are inspired by techniques which are used in movies since decades: Cut, Fade, and Dissolve. Furthermore, we added three techniques that leverage the peculiarities of VR: Portal, Orb, and Transformation. The techniques were compared in a user study regarding presence, continuity, usability, and preference. The results showed significant differences for all variables. In general, Orb and Portal received highest ratings.en
dc.description.urihttps://dl.acm.org/authorize?N681259
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2019 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectVirtual Reality
dc.subjectLocomotion
dc.subjectTransition
dc.titleOf Portals and Orbs: An Evaluation of Scene Transition Techniques for Virtual Realityen
dc.typeText/Conference Paper
dc.pubPlaceNew York
mci.document.qualitydigidoc
mci.conference.sessiontitleMCI: Full Paper
mci.conference.locationHamburg
mci.conference.date8.-11. September 2019
dc.identifier.doi10.1145/3340764.3340779


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