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Active Tangibles for Tabletop Interaction based on the Kniwwelino Prototyping Platform

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2019

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ACM

Zusammenfassung

To allow researchers in exploring the use of active tangibles in different tabletop scenarios, affordable and easy-to-use rapid prototyping tools are needed. This paper presents the design and implementation of active tangibles that are based on a microcontroller based development platform called Kniwwelino. They are wirelessly connected via WiFi and can be programmed in Arduino or using a block-based visual programming language. We present the details of our implementation, propose a scenario of use, and describe our findings gained from the implementation of this scenario.

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Maquil, Valérie; Afkari Roshkari, Hoorieh; Moll, Christian; Hermen, Johannes; Latour, Thibaud (2019): Active Tangibles for Tabletop Interaction based on the Kniwwelino Prototyping Platform. Mensch und Computer 2019 - Tagungsband. DOI: 10.1145/3340764.3344888. New York: ACM. MCI: Short Paper (Poster). Hamburg. 8.-11. September 2019

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