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Hybrid Avatar-Agent Technology – A Conceptual Step Towards Mediated “Social” Virtual Reality and its Respective Challenges
i-com: Vol. 14, No. 2
Driven by large industry investments, developments of Virtual Reality (VR) technologies including unobtrusive sensors, actuators and novel display devices are rapidly progressing. Realism and interactivity have been postulated as crucial aspects of immersive VR since the naissance of the concept. However, today’s VR still ...
Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality
Mensch und Computer 2019 - Workshopband
In this paper, we present the first results of a user-defined approach for designing gesture-driven commands for a first-person shooter (FPS) game in Virtual Reality (VR). We identified and categorized a set of common gestures for two in-game actions as well as two system control operations. We believe our preliminary ...
Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality
Mensch und Computer 2020 - Workshopband
In this paper, we describe the implementation and performance of a Virtual Audience behaviour model for Virtual Reality (VR). The model is a VR adaptation of an existing desktop model based on crowd-sourced data. The system allows a user in VR to easily build and experience a wide variety of atmospheres with small or ...